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FluxNotGiven's avatar
FluxNotGiven
New Traveler
1 hour ago

Ideas for Salvaging Rise From Your Grave

One of my favorite things about Battlefield going back to BF2 is the support/medic class, because it explicitly encourages teamplay. A lot of games from that era and since have obviously benefitted from teamplay and communication, but the fact that there was a class that actively rewarded it through in-game mechanics (revives affect score, heals/resupplies get you points) is excellent. 

Running with this, I like the Joyful Nurse achievement because it actively incentivizes people who are completionists to try the class out. It diversifies the battlefield and leads to an all-around more balanced and enjoyable experience when people on your team fulfill the role.

On the other side, I think that the Rise From Your Grave achievement attempts to spread this into Gauntlet, but ends up punishing completionists by making the achievement practically unobtainable, and the reason is that your team size is only as big as your squad size in Gauntlet. I think it would be fun if there were a "Big Team" mode in gauntlet, hear me out: Instead of finishing a round of objectives and loading into a new map with new objectives, what if we had 2 full team sizes in a single game that gradually reduce squad by squad as the game progresses. This can be "weakest link" eliminations set in timed intervals like you would have with ordinary round completions, or even the scarier elimination round where if your whole squad dies you're eliminated. These "big team" modes can be tuned shorter or longer by simply adjusting the cutoff time for each in-game round. You could even gradually truncate the map like in Battle Royale to account for the gradual reduction of players, so this mode might look like a mix between battle royale, gauntlet, and something new added. What we would gain here is a refreshing matchmaking option, a redsec/gauntlet mode that actually incentivizes the support class and makes the Rise From Your Grave achievement reasonable by giving players a team with a meaningful pool of players to revive.

I appreciate the hard work you have all put into making these games, and I appreciate you reading this if you do. That said, it must be understood that the Rise From Your Grave was a terrible idea given the structure of both Gauntlet and Battle Royale. Whoever gave that the green light was not considering the actual mechanics of the support class, what makes it a viable class, and why the structure of Gauntlet and Battle Royale (in terms of team size and objective structure) create genuinely massive obstacles to getting the requisite number of revives. I believe that whoever gave this the green light genuinely believed that this would be on par with A Joyful Nurse, but only 2 percent of 1 percent of people (on Xbox) have managed to pull it off. The majority of those people who succeeded had to rely on boosting/farming strategies, which is antithetical to the notion of an achievement. This can be salvaged, but unless you are going to nerf the achievement itself (which historically is unlikely across any game), you must add a new form of gauntlet with full team sizes. Thank you, and I would love to hear your thoughts as well.

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