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cuphead5000
Rising Newcomer
11 hours ago

Honest Battlefield 6 Feedback — Air Vehicles

I want to start by saying this as someone who has played Battlefield for well over a decade — Battlefield 6 is the strongest the series has felt in a long time. The core infantry gameplay, the pacing, the atmosphere, the player count — all of it is in a very good place, and it deserves the success it currently has.

 

But there is one part of the experience that is quietly draining the fun out of matches for the overwhelming majority of players — even if it doesn’t immediately appear in basic stats — and that is the state of air vehicles, both helicopters and jets.

 

 

 

The Current Reality for Most Players

 

For most players today, spawning into a helicopter or jet is no longer an exciting Battlefield moment. It has become a gamble. The mindset is not “let’s make a difference” — it is “let’s see if I survive more than five seconds this time.”

 

This isn’t just me — I see it every match. Most players don’t even dare touch the sky anymore. Not because flying isn’t appealing — but because unless you’re among the absolute top 1–2% of lifelong expert pilots, it simply feels impossible to make any impact before being instantly deleted.

 

 

 

The 2% Domination Reality

 

The issue is not that skilled players win — that’s healthy. The issue is how unstoppable they become once momentum is gained. I recently played a match where two players in an attack helicopter dominated the entire game from start to finish without dying once. At one point, 15 players on my team were coordinating purely to remove them — full AA loadouts, staggered missile timing, even air interception attempts. They could not be brought down.

 

Their gunner was so comfortable that he pilot-sniped me through the cockpit glass — killing me before the vehicle — and my helicopter just dropped out of the sky. Their final score was around 25–0. In a Battlefield match, where chaos and death are everywhere, that level of invulnerability shouldn’t be possible — yet it currently is.

 

And this doesn’t just apply to helicopters. Top 2% jet pilots produce the same effect.

 

 

 

The Learning Curve Has Become a Wall

 

Nobody is asking for flying to be easy. A healthy learning curve is part of Battlefield’s identity.

 

The issue is that it’s no longer a curve — it’s a wall. Most players don’t avoid aircraft because they’re unwilling to improve — they avoid them because they already know they will achieve nothing before being swatted out of existence.

 

Speaking personally — I want to fly. I want to contribute. Yet I now often pick only transport choppers and just pray I make it from point A to point B before I explode. Anything beyond that feels pointless — not because I don’t try — but because I know in advance I won’t be allowed to impact the match. And I’m far from alone.

 

In a Battlefield game — built on chaos and improvisation — every role should at least allow you to participate.

 

 

 

The Ecosystem Is Being Quietly Distorted

 

Battlefield has always been at its best as a true sandbox of shared power — infantry, armor, air, recon, transport — all feeding into each other.

 

Right now, that balance is off — not loudly, but structurally. Aircraft are operating on a different ruleset than everyone else. Not by cheating — but simply because the system itself does not scale risk for prolonged dominance.

 

Which leads into the real point:

 

 

 

This Isn’t About Punishing the 2% — It’s About Learning From Them

 

I don’t believe DICE is ignoring this issue on purpose. But I do believe the studio may be underestimating how much impact that top 2% actually has — and how consistently their presence can tilt the entire match experience for 30+ other players.

 

These players are not breaking the system — they are showing what the system currently allows.

 

And that is exactly why I believe the solution begins with them — not against them.

 

Not to remove their power. Not to dumb it down.

But to either make that power more accessible to more players — or to introduce invisible, scaling risk to that power when it reaches “god mode” territory.

 

Because right now, the 98% are not being “challenged.”

They are just being locked out before they can even try.

 

 

 

What Could Actually Help (Realistically)

 

I understand this is complex. And I understand the solution is not simply adding more AA missiles — Battlefield 6 already has plenty of anti-air options, and the top 2% still survive all of them.

 

The answer isn’t brute force. It’s smarter pressure.

 

Air should still be powerful — absolutely — but the longer it dominates without disengaging, the more naturally vulnerable it should become. Even subtle signature scaling, even light risk over time — would go further than another missile buff ever could.

 

And yes — for once — it may be time to analyze what the very best players are doing at the system level, not just assume “everyone will catch up.” Because very few will. And that’s not a problem — unless they are structurally uncounterable.

 

 

 

Final Message

 

Battlefield 6 is too good to be held back by a system where two pilots can completely dictate a 32v32 match with no meaningful risk — even against coordinated resistance. That is not “high skill.” That is a systems imbalance.

 

I love this game. I want it to thrive for years.

All I ask is this:

 

Please — not to punish the top 2%, but to finally understand them — study what they are doing differently.

Because the solution to this problem is already visible through their gameplay.

It’s not about removing power — it’s about letting more people reach it, or at least contest it.

 

At the end of the day, Battlefield is about chaos, warfare, and unforgettable moments.

But above all — it should be fun.

And right now, the fun disappears for most players the moment they enter the sky.

 


Thank you for reading — and I genuinely hope this reaches the right people.

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