If Vehicles are going to be this slow, RPG and TOW should be slowed down a lot
Title.
Attack Helis, tanks and IFVs are all extremely slow relative to prior titles. To compensate for this, RPGs and Aim-Guided (TOW) launchers are all...faster than they have been in most prior titles. This is silly.
It is trivially easy to hit helicopters with RPGs/IFV Aim-guided launchers, and the effective range of infantry is ludicrous with the RPG.
Firestorm is the best example of this since we had it in prior titles. Moving a tank around on E in past titles you would expect it to be pretty difficult for an infantry to land an RPG on you from D or B because they would have to aim well-above their target and the projectile had a lot of travel time, so if you stayed moving you could be generally safe.
In BF6, tanks and IFVs are so slow, and the RPG is so fast, that it's extremely easy to snipe shots at the tanks on the edge of E from D or outside B with essentially nothing they can do since infantry are so much quicker and can just fire a shot and duck behind cover at that range.
This encourages tanks and IFVs to essentially just play super defensively at all times, and really limits map design. Part of it might also be the fact that tanks seem like they get disabled very easily now, so 1 shot can very easily become 3.
For the record, there are some aspects of vehicles that are also too strong, I already mentioned vehicle TOWs, but tanks/IFVs should also probably not be borderline invincible with a few engineers babysitting them, and 3 C4 from recon should ALWAYS one-shot a tank.