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Velswab's avatar
Velswab
New Vanguard
28 days ago

If Vehicles are going to be this slow, RPG and TOW should be slowed down a lot

Title.

Attack Helis, tanks and IFVs are all extremely slow relative to prior titles. To compensate for this, RPGs and Aim-Guided (TOW) launchers are all...faster than they have been in most prior titles. This is silly. 

It is trivially easy to hit helicopters with RPGs/IFV Aim-guided launchers, and the effective range of infantry is ludicrous with the RPG.

Firestorm is the best example of this since we had it in prior titles. Moving a tank around on E in past titles you would expect it to be pretty difficult for an infantry to land an RPG on you from D or B because they would have to aim well-above their target and the projectile had a lot of travel time, so if you stayed moving you could be generally safe.

In BF6, tanks and IFVs are so slow, and the RPG is so fast, that it's extremely easy to snipe shots at the tanks on the edge of E from D or outside B with essentially nothing they can do since infantry are so much quicker and can just fire a shot and duck behind cover at that range. 

This encourages tanks and IFVs to essentially just play super defensively at all times, and really limits map design. Part of it might also be the fact that tanks seem like they get disabled very easily now, so 1 shot can very easily become 3.

For the record, there are some aspects of vehicles that are also too strong, I already mentioned vehicle TOWs, but tanks/IFVs should also probably not be borderline invincible with a few engineers babysitting them, and 3 C4 from recon should ALWAYS one-shot a tank. 

8 Replies

  • Completely agree with this. They removed the MR Missile for the time being, so people have switched to just using the TOW and Guided Missile, and honestly, this feels even worse. At the very least you knew the MR Missile was coming, but now, you are just flying, and suddenly your dead from a TOW that you had no idea had even been fired. I had my own rant on the RPG already. The fact that a single dude with an RPG is the scariest thing for a tank to see is wild. And don't even get me started on sniping helicopters with RPGs. We just can't win.

  • Velswab's avatar
    Velswab
    New Vanguard
    28 days ago

    For real, played attack heli a few times today and literally every death was from the other attack heli with no warning from their tow across the map after they respawned. Being good with the tow on attack heli/IFV should not give you guaranteed instant death against enemy helis across the map if they don't immediately know you've spawned. It also basically forces you into 3rd person constantly (just like the abysmal turret turn speed on tanks/IFVs does) which sucks because 3rd person is way less immersive and fun for me in vehicles, but it's now essential basically at all times. 

    It's honestly really frustrating. Especially because attack helis are ALREADY easier than ever to kill with even small arms fire doing damage to them and the stinger being stronger than it ever has been before. But the biggest threat is just constant instant death from an IFV/the enemy heli from anywhere on the map so why even bother equipping the stinger?

    An underappreciated negative effect of all this is that it isn't even cool to kill a helicopter with the RPG or TOW anymore. In older titles I was impressed if someone landed a tough TOW shot, and excited when I did, now there aren't any tough TOW shots. Same with RPG. 

  • CapHab's avatar
    CapHab
    Seasoned Vanguard
    28 days ago

    I was enjoying flying in previous titles of the franchise. Also in the beta it was fun but since everyone is taking you down within seconds without aa specific weapons I stopped it completely because it’s just frustrating. And there is technically no point to use aa equipment because every other rocket launcher and regular tank is much more powerful. 

    rpgs are currently hitscan weapons. It’s so easy to take down helicopters and even jets. Every tow rocket and even the similar  battletank ammunition is so overpowered. And the most annoying thing ever is the soflam agm that beams you out across the complete map. 

    Flares are also pointless nowdays. You can encounter one aa rocket but you don’t have the time the get out of the sht-zone alive. Most of the time there is a second incoming aa rocket within seconds. In previous titles I got the impression that the time you could have been locked again was much longer.

  • Biggest issue I saw is helo just hovering in spawn firing tow missles, while other tow missiles got destroyed by hitting the uncap barrier.

    Your vehicle weapon should get locked if you spend x seconds in the uncap zone

    Reload speed for any missile seems way too short as well

  • Zakos-DK's avatar
    Zakos-DK
    Rising Hotshot
    27 days ago

    Old time Battlefield player here: I actual find the ballance refreshing. previous titles you could tank/fly entire rounds goin 100/1, you can still have som good runs just not for as long and why should you be safer in vehicles then on the ground.

  • Operation firestorm with AA, tanks on that hill and one person lasering and a few engineers

    Your dead in the water leaving spawn in any vehicle trying to get to E or further

  • CapHab's avatar
    CapHab
    Seasoned Vanguard
    27 days ago

    good run’s? I play on european servers and as soon as I start with a helicopter I usually get instead lock on warnings and finally get beamed by a bradley, abrams tank or rpq. 

    and most of the time the tanks are relatively close or in the enemys spawn point so there is no possibility the counter attack them 

  • iLuckyBrad's avatar
    iLuckyBrad
    Seasoned Adventurer
    27 days ago

    Did some Googling to check real-world rocket speeds etc I used 300m as a reference. A real RPG-7 doesn’t just fire and cruise at one speed. It launches the grenade at around 115 m/s using a small booster charge, then about 10 m out the main rocket motor ignites, accelerating it to roughly 295–300 m/s. It reaches that max speed well before 300 m, which makes sense since the effective range for a RPG-7V round is about 330 m, meaning hitting something at that distance is a standard engagement. Because of gravity, an RPG round would typically drop about 7–11 m over 300 m, which gives it a visible arc and sense of travel. In the game the drop feels closer to 1 m or less, basically laser straight.   A TOW missile is even faster, around 280–320 m/s, covering 300 m in close to 1 second.

    In BF6, RPGs have almost no arc at all. In BF4, you actually had to account for drop and timing, which made landing shots, on helis, satisfying. Now the rocket just leaves the tube instantly at full speed with no visible acceleration or arc. It looks flat and weightless.

    I Also think, tank explosions should be bigger and actually take out anyone standing close to them, Realistically, anyone repairing a vehicle at close range during an ammo cook-off would be killed by the blast. Right now the game often lets repair crews or anyone near it, in touching distance survive, which breaks immersion and balance  increasing fatality within ~6–7 m of a detonation would make vehicle destruction feel meaningful

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