Forum Discussion
Did some Googling to check real-world rocket speeds etc I used 300m as a reference. A real RPG-7 doesn’t just fire and cruise at one speed. It launches the grenade at around 115 m/s using a small booster charge, then about 10 m out the main rocket motor ignites, accelerating it to roughly 295–300 m/s. It reaches that max speed well before 300 m, which makes sense since the effective range for a RPG-7V round is about 330 m, meaning hitting something at that distance is a standard engagement. Because of gravity, an RPG round would typically drop about 7–11 m over 300 m, which gives it a visible arc and sense of travel. In the game the drop feels closer to 1 m or less, basically laser straight. A TOW missile is even faster, around 280–320 m/s, covering 300 m in close to 1 second.
In BF6, RPGs have almost no arc at all. In BF4, you actually had to account for drop and timing, which made landing shots, on helis, satisfying. Now the rocket just leaves the tube instantly at full speed with no visible acceleration or arc. It looks flat and weightless.
I Also think, tank explosions should be bigger and actually take out anyone standing close to them, Realistically, anyone repairing a vehicle at close range during an ammo cook-off would be killed by the blast. Right now the game often lets repair crews or anyone near it, in touching distance survive, which breaks immersion and balance increasing fatality within ~6–7 m of a detonation would make vehicle destruction feel meaningful