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TankerMontagne's avatar
TankerMontagne
Seasoned Newcomer
14 hours ago

Not giving access to this setting give some mice players a "cheat" (devs, read)

Hey! So here's the setting concerned (that isn't accessible in the game).

Now, you might wonder: is that guy kidding me? ragebait title?
Well… no. I just want to emphasize a little flaw this game has.
The "cheat" I’m gonna talk about only concerns tanks, and is far from being as game-breaking as an aimbot or a wallhack, but can still give some players a small edge over their opponent. I’ll explain soon.

First, some context:

In BFV and 2042, I played tanks a good lot, and liked having a low 3rd person sensitivity (45cm/360)
Why? Because I find this sensitivity perfect for any situation :

  • Need to do a quick 180 to check around you? You definitely can.
  • Need to shoot precisely in 3rd person because ennemies are somewhat close and switching to 1st person would make you lose some awareness of your surroundings? You can do that too!
  • Need to switch to 1st person? Just do it!

In BF6 however, the story is a bit different.

In fact, using the same 3rd person sensitivity (45cm/360) makes the 1st person sensitivity lower compared to previous games, which isn't very convenient to cover all situations in a comfortable way (scanning, tracking, flicking, guiding missiles).
Curious about that, I did some testings, and found out that instead of dividing your base (3rdp) sensitivity by ≃1.75 like in previous BFs,  BF6 divides it by ≃2.75 (post-season 3 patch).
The uniform aiming coefficient doesn’t help at all here (probably because 3rd person and 1st person use different cameras).
I also tried with a controller, and the results were the same : 1.75 in BFV/2042, and 2,75 in BF6.

Increasing sensitivity is the natural reflex in that situation, and i guess that's what most players did in BF6. It obviously helps in 1st person but inherently removes some accuracy potential in 3rd person.

So why am-I talking about "cheating"?

Well, because, this is nothing new, but many mice let you switch DPI on the fly.
In my case: i'll just keep my 3P sensitivity at 45cm/360, hold a side-button to boost 1st person sensitivity, and release when back in 3rd person.
A bit annoying at first, but once you got the hang of it and the muscle memory is there, you just do it naturally, forget, and enjoy your tank to the full extent of its abilities : the perfect balance between precision and amplitude of crosshair/turret movement, in 3rdP and 1stp.

Some official mouse softwares (like the logitech one) even allow to map that DPI switch to any button with any behavior (toggle/hold), meaning that one can effectively "recreates" the behaviour of the slider shown in the picture, without even having the drawback of holding a button.

Cheap mice or controllers obviously can’t do this.

So, is it as game-breaking as ambots or wallhacks? No, not even close.
But should this slider be implemented to make things fair for everyone? I absolutely think so! 

Thank you for reading me! Cheers

3 Replies

  • Ruxem's avatar
    Ruxem
    Rising Vanguard
    7 hours ago

    I think they should just remove 3rd person vehicles.

    If not, then disable the reticle or lower the FOC greatly and also do not use outside audio.

  • TankerMontagne's avatar
    TankerMontagne
    Seasoned Newcomer
    5 hours ago

    Well it doesn't matter. Not giving access to a sensitivity setting in a shooter game is actually pretty unfair when you consider that some mouse players can access it via workarounds.
    Also, I'm pretty sure that if they hard-tied infantry hipfire and ADS sensitivities to a unique slider, and applied a  very questionnable dividing ratio between the two, it probably would be your top issue. This is exactly what's happening, but for tanks.

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