Nuanced review bf6 beta after 40h gameplay.
Short intro,
I play Battlefield since bf1942 and every edition after except "Hardline" for 200 - 400 hours or more.
I played almost all single player campaigns of call of duty but only a few hours multiplayer.
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WHAT I DO LIKE:
+ Graphics.
+ Overall Distruction.
+ Overall Movement & Gunplay
+ Killing vehicles with rpg.
+ Open & closed weapon system.
+ Sprint speed, Tactical slide.
+ "Flick" Movement.
+ Drag to revive.
+ First 3 maps of the beta.
+ Conquest, Breakthrough.
+ Assault, Support & Engineer class
+ New in-game sound mode.
+ Tanks.
+ TTK.
+ Recoil.
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WHAT I DON'T LIKE:
- Empire state map.
- Flying helicopters or jets.
- Kids or woman screaming/shouting "Choice to play as male/female."
- Main menu/interface.
- Movement combo/glitches "Slide + crouch + bunnyhop"
- Having only 1 grenade.
- Rush 12 vs 12 "No vehicles"
- Breakthrough 24 vs 24.
- No levolution.
- No actual flags on capture points.
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WHAT NEEDS TO BE IMPROVED:
- More and bigger maps.
- All current beta maps need improvement.
- Spawn beacon and motion sensor needs to make noise
- Bullets that don't deal damage at all.
- Map glitches "Parcouring on rooftops"
- Getting shot behind cover
- Assault & Recon class gadgets
- Assault grenade launcher needs more damage and ammo
- To much Suppression "When under fire"
- Hold = Drag to revive, Single tap = Revive direct without drag.
- Parachutes.