Forum Discussion
- BF1 employed large empty portions of map zones that players would sooner redeploy to do something other than run for 5 minutes to an OBJ. BF1 best maps didn't rely on big empty zones, they just had better environments, better cover, better locations for vehicle battles, looked better and had smoother flow between OBJs. BF6 maps are a mess with little cover, seem almost anti-vehicle in design, are kind of ugly in design and combat flow is worse than a mirror maze.
- I agree to an extent. This issue with this line of reasoning however is it makes the assumption that A. everyone on the team is capable of working on netcode issues, and B. that more cooks in the kitchen makes a better stew. MANY of the people working on BF6 are not even trained in how to write or operate netcode. Also, you can't just throw more programmers at a line of code and make it improve faster. The group size that can efficiently work on the real issues with the netcode is going to be MUCH smaller than you would think.
- "Progression doesn't have meaningful rewards" if I understand you correctly? I guess that matters if you play BF6 just to unlock progression rewards, but to someone like me, I'm playing to play make believe war on a computer. The marketplace does suck though. There are plenty of things I have been interested in, but since i have to buy $14 worth of slop to get the one thing I want that should cost like $1... I just don't buy anything. It's a scheme that many of the big companies are using. Just look at trying to use Microsoft word nowadays...
- I thought they meant progression in terms of leveling weapons. On the whole, well they are kind of lackluster in that regard. I do feel as if S2 is pretty lacking in content even when viewing the entire roadmap, but mostly because I view a TLM as a gimmick that doesn't count. Personally I think they need to disconnect maps from everything else. While I get the "new season new maps!" attention they get, I also think they would benefit by making maps available to players when it is possible rather than locking them behind seasons or other stuff. You can form a team just to work on a new map pretty easy.
- Flyable area in contaminated feels fine. It's a needed balance so that infantry and ground vehicles don't feel like air has unlimited mobility. It's a multiplayer game. As for updates to air, they have already spoken about seeing issues and wanting to make changes to helos. They've been kind of hush hush on jets though, so those I can understand as a grievance.
- Redsuck should be removed as a F2P game and use the map resources to create more maps for regular players. The audacity to charge $100 to turn around and spend that money in a F2P that WILL NOT return on investment is stunning. BR games are dying. Battlefield needs to focus on being a battlefield game.
BF1 wasn't that impressive. I never played BFV, but I have seen plenty of gameplay and such from it and it honestly appeared to have a much better team working on it.
Idk why everyone is like "muh arc raiders". It's a completely different type of game, with completely different gameplay. I can shoot things in Skyrim too, is BF6 just a bad version of Skyrim?
- MjrWalker2 hours agoNew Veteran
Battlefield 1 and V are titles I played religiously since their release.
Honestly, I never found any dead areas much of an issue, they were all used at points across the different modes, and it wasn't like they were completely abandoned, as I fought in them regularly, especially after plane crashes etc. if anything, these maps gave more room for jets and things to fly in.
Contaminated still feels too small compared to these old maps in older games, though. It's like they took a massive regression to how the games used to play, and are now slowly working back to it. It's still a small map compared to many of the others we've played in the past, and it still feels too small. It doesn't have to be 2042 size, just big enough for ample flying Vs ground fights. It's a careful balance.
The reason I mentioned arc raiders is that the developers respect players time, and our care into the design. They also happen to be the exact old teams who left EA, after doing BF1 and V. They made the frostbite engine after all.
But yeah, I agree with everything else you said. Chopping REDSEC up to make more meaningful big maps would be a good idea for sure.
It all just feels like lots of waiting for tidbits of content, which should've been there at the start of the development cycle.