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PulseFusion01's avatar
PulseFusion01
New Novice
2 months ago
Solved

Stingers and laser designators are op

Stingers are too fast to reload and have too much range. It makes it impossible for helicopters and jets to play properly. Also laser designators have too much range.

  • Stingers are in are good place, but Pulse is correct, IFVs when shooting a lased target get a guaranteed kill. Its a bug, flares don't prevent getting hit so I expect it'll change soon. Also, "state of man is at its lowest", "get your testosterone levels checked", touch grass dude, you sound like a smug f**kwit.

6 Replies

  • That is not true.

    They both flare up then; helicopters just drop below the target ceiling and jets just fly off.

    It took me and a friend a whole Conquest round to down 2 helicopters

    As always pilots are complaining that they are not totally invulnerable to anything else but other pilots!!

  • PulseFusion01's avatar
    PulseFusion01
    New Novice
    2 months ago

    First of all, this is a discussion, not an argument. I suggest you watch JackFrags most recent video on the laser designators and IFV missiles. 

    To further back my statement that stingers are OP I will give you an example, when I use a stinger and I want to take down the enemy jet or helicopter, I can lock onto them, then shoot, while the first rocket reaches the aircraft and it flares, I already have another rocket to go meanwhile the jet or helicopter is left completely vulnerable with a 10 second cool down. There’s a two second reload time where the character just throws the stinger on the ground and picks up another one out of nowhere and shoot again that’s too frequent shooting from the stinger. There should be a longer reload animation given that the jet and helicopter flares are approximately a 10 second cooldown making the rate of fire from stingers completely unbalanced. Also adding that everyone can have access to the stinger so early on in the progression system that it is impossible to fly in the battlefield.

    To respond to your statement about the under radar thing I completely agree and that’s a great gameplay dynamic to have but that’s where laser designator is coming to play where you can’t flare from the laser designator and the current infantry fighting vehicles have missiles that one shot any aircraft in the game from over 1000 meters away. It just does not make sense to me that using a stinger or an infantry fighting vehicle is more effective than using the actual anti-air vehicle. I think they should buff the anti-air vehicle to make it way more effective at longer rages because in the current build of the game, stingers have a longer range than the actual anti-air vehicle.

    My suggestion for this would be to increase the reload time for stingers or reduce the cool down time for flares in all of the aerial combat vehicles. Along with a buff for anti-air vehicle so that it actually outperforms infantry carried ordinance and infantry fighting vehicles.

  • Stinger range is actually a joke right now. A jet can literally fly straight through at speed without fear because the range is so low. Here's how your scenario really plays out. 

    1. Jet flies at max speed into range
    2. Stinger locks on (2-3 seconds)
    3. Fire stinger
    4. Flares pop
    5. Jet gets 2-3 seconds of lock-on immunity as stinger will try to lock-on to flares
    6. Flares despawn
    7. Stinger tries to lock on (2-3 seconds)
    8. Jet is now completely out of range
    9. Engineer cries because the stinger might as well be a paperweight
    10. Jet circles around!
    11. Engineer rejoices!
    12. Jet back in range!
    13. Lock on!
    14. Fire!
    15. Flares already resupplied.
    16. Engineer redeploys with an RPG and hopes he can land a Hail Mary

    That is how your situation plays out in real time. You're just mad because you waste your flairs and can't get 20 vehicle kills per spawn.

    The IFV thing is a bit of a problem, and its range could be toned down a bit. But given that it's only OP when a recon is doing something other than sniping..... 99% of players will literally never encounter that happening. It's a minor issue.

  • Code_is_me's avatar
    Code_is_me
    Seasoned Rookie
    2 months ago

    Man watches one edited video and believes its reality...
    The state of Man is at it's lowest.

    Stingers are so ineffective against Air Units, its actually more viable to use unguided rockets, or stationary TOWs.
    Against a pilot with any understanding of the mechanics involved, stingers are useless. 

    And too be honest, this might (in some senses) be a good thing, as it encourages the use of Stationary AA turrets, the AA Tank, and using target designators to designate Air so that the Anti-Air guns get that little leading aim assist circle (that you probably dont know exists, and really trivialises the skill expression of tracking and predicting Vehicle movement an bullet trajectory.)

    Pulse, get your Testosterone levels checked, yours seems incredibly low.

  • 9f842bcbdd9e12cd's avatar
    9f842bcbdd9e12cd
    Seasoned Newcomer
    2 months ago

    Stingers are in are good place, but Pulse is correct, IFVs when shooting a lased target get a guaranteed kill. Its a bug, flares don't prevent getting hit so I expect it'll change soon. Also, "state of man is at its lowest", "get your testosterone levels checked", touch grass dude, you sound like a smug f**kwit.

  • PulseFusion01's avatar
    PulseFusion01
    New Novice
    2 months ago

    Lad you sound like the poor version of Ben Shapiro. Peel yourself off that computer chair and get outside 😂

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