Forum Discussion

AnEejit's avatar
AnEejit
New Scout
5 days ago

Suggested updates to training paths.

Hi guys, I recently took it upon myself to do a poll online to see if people wanted more classes in BF6 or more distinct training paths. 

More unique training paths won but there was still some interest in more classes, which should be considered for future titles. But as far as changes to the game goes after it's been released, updating training paths is less invasive that adding in new classes.   

So I thought I'd give it a go. 

New gadgets: Zip line, M320A1 FB, M320A1 LVG. 

New weapon attachment: Target detector ( from BF4 ), same cost and attachment slot as the range finder. ( Sniper rifles, DMRs only )

Class / Gadget changes

Gadgets are split into three categories.

1: Class open gadgets, meaning either training path can equip. 

2: Training path gadgets, meaning they are unique to that training path. 

3: Class slot, is the slot for the class gadget that can't be un-equipped. 

***

Assaults Adrenaline injection now does a 20hp heal and grants the ability to self revive to 20hp. 

Assault loses the Redeployment beacon but gains two other gadgets. 

***

Supports supply pouch is split into two, the Ammunition bag for Fire support which only replenishes ammo and explosives. 

Fire support also gains access to C4 and Claymores but loses the ability to revive soldiers outside of the squad. 

Combat medic receives the medical bag. Which only heals and replenishes the updated Adrenaline injection pen and the Medipens ( now a carry limit of three ) used for squad and drag revives. Combat medic is the only training path that can revive soldiers outside of the squad. 

***

Recon loses the ability to auto spot, receives the Redeployment beacon and Spec ops gains access to the M320A1 FB and M320A1 SMK. 

*** 

Assault open gadgets: Zip line, M320A1 THRM, Incendiary auto-shotgun. 

Breacher only gadgets: Breaching projectile launcher, M320A1 HE. 

Class slot: Adrenaline injection.  

Signature weapon: Shotguns. 

 

Frontliner only gadgets: Assault ladder, M320A1 LVG.

Class slot: Adrenaline injection. 

Signature weapon: ARs.

***

Support open gadgets: Deployable cover, SICH G1 WP, GPDIS, MP-APS.

Fire support only gadgets: Mortar, C4, Claymore. 

Class slot: Ammunition bag. 

Signature weapon: LMGs.

 

Combat medic only gadgets: Defibrillator, M320A1 SMK, M320A1 FB.

Class slot: Medical bag. 

Signature weapon: Carbines. 

***

Engineer open gadgets: M4A1 SLAM, PTKM-1R, AV MINE, RPG-7V2.

Anti-armor only gadgets: MBT-LAW, SLM-93A Spire, MAS 148 Glaive, 9K38 IGLA. 

Class slot: Repair tool. 

Signature weapon: DMRs

 

Combat engineer only gadgets: Vehicle supply crate, EOD bot. 

Class slot: Repair tool. 

Signature weapon: SMGs. 

***

Recon open gadgets: Motion sensor, Laser designator, Tracer dart, Claymore, HTI-MK2. 

Sniper only gadgets: Sniper decoy, Recon drone

Class slot: Deploy beacon. 

Signature weapon: Sniper rifles. 

 

Spec ops only gadgets: C4, M320A1 FB, M320A1 SMK. 

Class slot: Deploy beacon. 

Signature weapon: Carbines. 

 

The changes make the training paths more unique whilst still retaining some similarities with the other training path and the class overall. 

2 Replies

  • Assault signature gadget would make more sense to be the deploy beacon as its the class that's it's supposed to advance and push forward. The only thing would be that if he deploys a second beacon the first one would destroy itself (only have 1 beacon deployed) 

    For reacon the signature gadget should be the drone and tag all enemies in its area of view weather the player is using it or not so players can set up surveillance on some areas. If the player is not manually controlling the drone. Only your squad would be able to see what the drone does. TUGS should be a gadget to further improve how you gather information at close range 

  • AnEejit's avatar
    AnEejit
    New Scout
    4 days ago

    Out of all the battlefields I've played, BF6 is the one where I've seen the least amount of beacon use.  I don't think your average Assault player knows how to get the most use out of it, being completely honest with you. 

    The class is fast, loud and aggressive, the gadget  requires a little strategic thinking before placing,  Granted Assault players get the beacon close to objectives, but this leads to them being discovered much sooner. 

    Recons typically are better at finding secluded places to place a beacon, granted there's sometimes a bit of a run, but it's safe. 

    Anyways I've designed spec ops to be silent assassins more aggressive than a sniper but not as potent as an assault. Being a sneaky CQB soldier they'll stand a better chance at getting beacons behind enemy lines. 

    So the beacon going to Recon caters for both the assault playstyle and the traditional sniper playstyle. 

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 8 minutes ago
10,884 Posts