Suggested updates to training paths.
Hi guys, I recently took it upon myself to do a poll online to see if people wanted more classes in BF6 or more distinct training paths.
More unique training paths won but there was still some interest in more classes, which should be considered for future titles. But as far as changes to the game goes after it's been released, updating training paths is less invasive that adding in new classes.
So I thought I'd give it a go.
New gadgets: Zip line, M320A1 FB, M320A1 LVG.
New weapon attachment: Target detector ( from BF4 ), same cost and attachment slot as the range finder. ( Sniper rifles, DMRs only )
Class / Gadget changes:
Gadgets are split into three categories.
1: Class open gadgets, meaning either training path can equip.
2: Training path gadgets, meaning they are unique to that training path.
3: Class slot, is the slot for the class gadget that can't be un-equipped.
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Assaults Adrenaline injection now does a 20hp heal and grants the ability to self revive to 20hp.
Assault loses the Redeployment beacon but gains two other gadgets.
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Supports supply crate and pouch are split into two, the Ammunition crate / pouch for Fire support which only replenishes ammo and explosives.
Fire support also gains access to C4 and Claymores but loses the ability to revive soldiers outside of the squad.
Combat medic receives the medical crate / pouch. Which only heals and replenishes the updated Adrenaline injection pen and the Medipens ( now a carry limit of three ) used for squad and drag revives. Combat medic is the only training path that can revive soldiers outside of the squad.
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Recon loses the ability to auto spot, receives the Redeployment beacon and Spec ops gains access to the M320A1 FB and M320A1 SMK.
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Assault open gadgets: Breaching projectile launcher, M320A1 THRM, Incendiary auto-shotgun.
Breacher only gadgets: Adrenaline injection, M320A1 HE.
Class slot: Assault ladder.
Signature weapon: Shotguns. Improved hip-fire accuracy and recoil control.
Frontliner only gadgets: Zip line, M320A1 LVG.
Class slot: Assault ladder.
Signature weapon: ARs. Faster draw times; fire sooner after sprinting.
***
Support open gadgets: Deployable cover, SICH G1 WP, GPDIS, MP-APS, Ammo pouch, Medical pouch.
Fire support only gadgets: Mortar, C4, Claymore.
Class slot: Ammunition crate.
Signature weapon: LMGs. Quicker ADS transition; no sprint penalty while carrying LMGs
Combat medic only gadgets: Defibrillator, M320A1 SMK, M320A1 FB.
Class slot: Medical crate.
Signature weapon: Carbines. Faster draw times; fire sooner after sprinting
***
Engineer open gadgets: M4A1 SLAM, PTKM-1R, AV MINE, RPG-7V2.
Anti-armor only gadgets: MBT-LAW, SLM-93A Spire, MAS 148 Glaive, 9K38 IGLA.
Class slot: Repair tool.
Signature weapon: DMRs. Faster draw times; fire sooner after sprinting.
Combat engineer only gadgets: Vehicle supply crate, EOD bot.
Class slot: Repair tool.
Signature weapon: SMGs. Improved hip-fire accuracy and recoil control.
***
Recon open gadgets: Motion sensor, Laser designator, Tracer dart, Claymore, HTI-MK2.
Sniper only gadgets: Sniper decoy, Recon drone.
Class slot: Deploy beacon.
Signature weapon: Sniper rifles. Reduced sway; faster re-chamber; better breath hold for steady shots
Spec ops only gadgets: C4, M320A1 FB, M320A1 SMK.
Class slot: Deploy beacon.
Signature weapon: Carbines. Improved hip-fire accuracy and recoil control.
The changes make the training paths more unique whilst still retaining some similarities with the other training path and the class overall.