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RaikageKillerbee's avatar
1 hour ago

Suggestion: New "Immersion Toggle" (1:1 Death Camera) & Animation Bug Report:

I’ve noticed a specific issue with the death animations that’s pulling me out of the experience. Even though the camera is positioned in the head, it doesn't follow the natural movement of how a person actually falls. When the character slumps over, the camera stays 'stiff' and level—usually ending up staring straight at the character's own feet—instead of tilting and rolling with the head as it hits the ground. It feels like the camera is a stabilized gimbal rather than being part of the soldier's body.

I’d love to see an 'Immersive Camera' toggle where the view is 1:1 locked to the head's rotation. This should apply to everything: if the head rolls, the camera rolls. Even if I’m driving a vehicle and it explodes, the camera should stay fixed to the driver’s head even when he gets blown out of the vehicle. No third-person pull-outs or detached views—just total immersion.

Also, there’s a jarring animation bug when you 'Skip' the downed state. The model snaps weirdly where the torso lunges forward like the character is trying to touch their toes before flopping back. It’s a really noticeable physics pop. If we could get a smooth blend from the 'downed' pose to a realistic, head-following death sequence, it would make the whole end-of-life transition feel way more polished and grounded.

I've even noticed that in tanks, when I get blown out, my body is in the downed state and is literally horizontal for the whole time, even as I'm blown to the sky. There should be crazy camera roll or at least something realistic and like what a real soldier would experience, till the screen fades to black. All of this for the "Immersion Toggle", just in case people get dizzy seeing that. A mode with a mixture of no HUD and this "Immersion Toggle" would be such an immersive experience.

Thanking you,

AimSnipes.

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