Forum Discussion
This is actually quite a good idea
- M0rph4eus2 days agoRising Traveler
To give you some context so I'm not just making stuff up: I work in cyber security for the government, I hold degrees in both cyber security and intelligence and analytics, and I do threat hunting for a living. Game cheating and cyber crime are, for all intents and purposes, similar problems — almost identical in structure.
Almost every gaming franchise has ramped up its anti-cheat, but that isn't the real problem. The actual source of the problem is stopping cheats from ever reaching the servers in the first place — once that's solved, the cheats themselves become worthless. That kills the online economy around cheat hardware and software, and vendors won't bother building or selling them once there's no money to be made.
I've also got an IT background spanning over 25 years, and I've been PC and console gaming since the Atari days — I started on a Commodore 64. Yes, I'm an old fart, but one who knows a lot. My in-game reflexes and gameplay are still good enough to beat most players, even some cheats, and I'm sick of being punished for the minority of low-skill losers who take the easy route.
My advice: implement the system I've outlined above, and cheating will be gone within three months. Anti-cheat can serve as a stopgap for anything that slips through, but I'd bet on 100% of cheating being eradicated within a year — and these low-skill losers can go take up chess instead.
This is all contingent on every platform provider being on board: EA, Steam, PlayStation, Microsoft, Epic, and Embark (which hosts on Google) and battlenet.
Watch the cheats have a cry when they not only have to re buy any games they purchased but need a new mobile phone and legit email again to even play 😄