You guys have pretty much articulated how I feel about the map design. Breakthrough is just awful full stop. On conquest there is barely any cap point with is defensible, or any attacking lane which can be locked down or any building which you can hold up in and cause the opposition to think twice (does every room have at least 3 door ways or is it me) . Respawn timers are too fast and so are Revives - though they usually are at launch, coupled with insanely rapid health respawns means every match turns into everyone running about like headless chickens from one flag to the next. Like mentioned, in previous titles, acting like Rambo go you killed and was not the way to play the game, however in BF6, being Rambo is the only way to play. You try and be tactical, bit due to the map design no 'frontlines' are ever established and it's a free for all. The best maps end up with either 3 caps each and a distinct frontline with which to fight over and good squads trying to flank or 2 caps each and a central 5th flag which is the focal point for most action. These are the basic of Battlefield Maps, not the mess we have been served up. I'd take every single nap from BF2/4/2/V even the bad ones and there were a few over any of these BF6 maps so far.