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NachoLibre1979's avatar
NachoLibre1979
Seasoned Vanguard
3 months ago

Things that need to be addressed

First of all, smgs should not be dominating the mid ranged fights. Carbines, assault rifles and such need to be buffed to make them excel in their area. With the way smgs, dmrs are, the assault/carbine need a buff. 

Blackwell fields small map is terrible, needs to be widened or something. 

Small maps in general, like liberation peak, allow players to camp the spawn from a distance without triggering a switch. The switch in general does not work as it saysit does,  the opposition are able to sit in our spawn with no switch, have a video of that.

Weapons with higher recoil should have less bloom, as its pain enough to fight the recoil to get on target, then all the bullets fly everywhere. Bloom also triggers to fast half the time, and bursting still has issues resetting it. Overall, i believe bloom should gi and recoil should be the learning curve, this way you are not losing from some random factor, and instead from something you can control.

As for the snipers, just add more sway when using in non recon class or something. Having bullets from a precision rifle go everywhere just looks bad and makes them useless to use. I personally only play closed weapons if able, but this is bad for those who like open.

With shotguns dominating clise range, (as they should/smgs should as well) and smgs dominating mid range, assault/carbine feel useless. Some of these take 6 to 8 shots to kill, that is way too much. Not talking about the 205 there.

Not sure if bug, but m277 has no damage dropoff in firing range. Havent used in multiplayer much, so hope its not the same there, 4 shot any range. Hit registration still shotty.

Ttd still feels faster than ttk, weapons that take longer to kill/die from make this feel much worse. This was a code issue in bf5, its got to be the same here. Ttk seems to have slowed down and makes this feel worse.

Still getting launched just walking making for an easy target, this needs to be fixed asap.

Guns that jumo around more when firing, (heavier cartrige), jump excessively when burst fired. Maybe 3-4 times more than full auto. This physically hurts my eyes, heard some other places, maybe reduce the effect.

There are tips that say shoot side and rear of armor vehicles to deal more damage. I have only had this happen 10% of the time. This does not work as intended, always taking 4 rockets or tank shells to destroy a tank. EVEN WITH ARMOR PIERCING. The ammunition types in general feel useless with vehicles and weapons, only felt significant difference with the heli rockets.

Pistols need as slight range buff, gets a little rediculous taking 6 to 7 shots at 10m to kill.

XP cap should not be a thing hmin regular multiplayer, I understand portal, but i heard this and its rediculous. This is not a free to play mobile game.

Sorry for jumping around, hope this feedback helps. Overall this is a great game and I hope things balance out and get fixed. I know its hard with all the requests peiple make, but this game has been really fun overall. Looking forward to whats next.

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