Weapon Stat Display Inaccuracies
After conducting some in-game testing, it appears that weapon stat displays do not accurately reflect the effects of upgraded parts, particularly ammunition types. I’m not asking for hyper realistic simulation, but it would be great if the displayed stats more closely represented the actual ballistic performance changes from these upgrades.
Testing Summary (5-Shot Average Flight Times @ 704m):
PSR (Match Grade Ammo / Extended Barrel) – TOF: 1.438s
M2010 ESR (Match Grade Ammo / Extended Barrel) – TOF: 1.408s
Mini Scout (Standard Ammo / Extended Barrel) – TOF: 2.112s
These results show that ammunition changes significantly affect flight time and bullet trajectory, yet this isn’t reflected in the in-game stat display. For example, the Mini Scout lists a velocity of 1,100, while the M2010 shows 1,000, but in practice, their ballistic performance differs quite a bit.
It would be helpful if the stat interface dynamically updated to account for modifications, especially ammo and barrel attachments to better represent real in-game performance.