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EA_Rtas's avatar
EA_Rtas
Icon for Community Manager rankCommunity Manager
6 months ago

Weekly Class Debrief - Support

Welcome everyone to the Weekly Class Debrief.

Each week we will be rotating through each player class to discuss everything from Balancing, best equipment/weapons to use, tips and more, YOU drive the discussion.


The class we will be discussing this week is Support.

                                           



Last week I put live my ground level guide on how to play the Medic role when playing as support. 

Within that guide I talked about the importance of communication, situational awareness, and not running in without a plan. 

That has always worked for me when playing support, but I want to hear what works for all of you as well as hear your thoughts on where Support is at right now, what do you think could work better, what works well right now and what you think the future of the Class is. 

This discussion will stay up and running for the next week before we roll into our next discussion on another Class, the class up for discussion next week will be Assault

1 Reply

  • QcR4ptor's avatar
    QcR4ptor
    Seasoned Hotshot
    4 hours ago

    The Support class has always been my favorite since Battlefield 3, and it’s the class I’ve mainly played over the years. However, with BF6, I feel like its role has become much more unclear.

    Right now, Support feels like two classes merged into one. But most players still perceive it as a medic. When you see a Support player, you expect them to revive, heal, and directly help the team.

    The problem is that the class equipment doesn’t always match that expectation.

    For example:

    LMGs are very powerful, but they are most effective in a static playstyle, holding positions and providing suppression. That’s not very mobile gameplay.

    The mortar encourages a more distant, indirect support role, often away from the main fight.

    So in the end, you have two completely different playstyles inside the same class.

    Yes, a player can choose to play more like a “medic” or more like a “backline support.” But the real issue is perception. To most players, Support = medic. So when someone runs past without reviving, you immediately hear: “another useless medic,” even though that might not be how that player chose to play the class.

    In my opinion, the best solution would have been to go back to a clearer class separation like in Battlefield 3 and Battlefield 4, and bring back a dedicated Medic class.

    With that kind of system, roles would be much easier to understand:

    You see a Medic → you know they heal and revive

    You see a Support → you know they hold positions, supply ammo, and provide fire support

    For example:

    Medic: defibrillators, med bags, smoke grenades, with carbines

    Support: LMGs, ammo boxes, interception systems, mortars, incendiary grenades (and even C4 like in older Battlefield games)

    This would make roles much clearer and likely better balanced. That said, I don’t think this kind of change is very likely to happen at this point.

    That being said, I still like the current Support class. But I don’t get the same feeling as I did in older Battlefield games. I often feel overwhelmed in combat, trying to handle revives, resupplying, and fire support all at once. It’s hard to be effective everywhere at the same time.

    Also, I think it’s a shame that Support no longer has access to C4. When facing vehicles, you have very limited options and are often forced to retreat, which reduces the impact and versatility of the class.

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