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dshones030's avatar
dshones030
Seasoned Newcomer
4 hours ago

Why Is That Even In The Game?

Not being able to put down a mine you literally hold in your hand feels sooooooo WEIRD

I can't think of any BF player that would want this type of restriction mechanic in the game. AND YET it's there, the DEVs don't need to reinvent the wheel even if they feel like it. DOESNT FEEL GOOD OR WORKS.

Also this dying to the zone in breakthrough after losing the cap... WHO'S IDEA was that? You go 14-0 blowing up tanks left and right, defending the zone and then when it's overrun you get an annoying COUNTDOWN in the MIDDLE of your SCREEN and you automatically DIE by some programmed in DEATH COUNT? what kind of adult would want something like this in the game?

IT KILLS THE FUN and the immersion, nobody can kill you BUT the game magically will? THAT'S A MAJOR FLAW

Also that M16 burst kills too fast it's like a one hit shotgun at medium range

And RPGs feel weak as F.R.I.E.N.D.S just laughable damage model after tank buff.

[Edit: All caps removed from title - ElliotLH]

3 Replies

  • They don't want you stacking them because if you stack them you can one shot a tank....the same tank that can easily spot them and disable them, but God forbid you punish a bad tank driver.

  • Ruxem's avatar
    Ruxem
    Seasoned Traveler
    2 hours ago

    The mine changes have all been made to benefit players who do not pay attention. Tragic.

  • CPU_UK's avatar
    CPU_UK
    Seasoned Ace
    3 hours ago

    I have no idea why breakthrough restricts this during sector changes, especially as the enemy can see you.

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