Battlefield 6 – Raw-Core user.cfg v2.6 (Fixes FPS Drops & Stutter)
Hello everyone,
After spending more than 70 hours testing Battlefield 6 performance issues (CPU spikes, low GPU usage, flying stutter, inconsistent frametimes, and laptop instability), I created a refined Raw-Core user.cfg that finally provides stable performance on real hardware.
Tested on more than 10 different PC configurations (desktops and laptops),
including multiple RTX 30/40 GPUs and Intel/AMD CPUs. The config remained
stable and provided consistent frametimes across all systems tested.
This version is built for:
• strong raw performance
• lower CPU spikes and smoother scheduling
• zero heavy stutter during flying/rapid rendering
• consistent frametimes for all scenarios
• clean visuals without AA/upscaling/filters
• a strong base for DLAA, DLSS, XeSS, or FG if you enable them later
Recommended setup:
• disable E-cores and let the game use P-cores only (Process Lasso works perfectly)
• in-game graphics settings: Low (visuals still clean because the config corrects colors/LOD)
• for higher and more stable performance: use 1728×972 resolution
• tested on: i7-13620H + RTX 4050 (with undervolt)
Installation:
1. Go to your Battlefield 6 installation folder
2. Create a file named: user.cfg
3. Paste the config below
4. Save → Launch the gam
If anyone needs help adjusting the config to their CPU/GPU, I can help.
⚠️NOTE:
I am aware that some commands in the config are placebo or have minimal impact.
I intentionally left a few of them in place because many players report better
behavior or smoother frametimes on certain systems — and removing them didn’t
provide any measurable benefit during my testing.
So yes, I know some of these do nothing on paper, but I kept them intentionally
to maintain consistency and avoid breaking stability for users on different hardware.
The file:
#########################################
# Battlefield 6 — Balanced Raw-Core [v2.6] | Final Version |
# Finalized & Signed by A.S.A
#########################################
# ===== CPU / THREADS =====
Thread.ProcessorCount # your thread count
Thread.MaxProcessorCount
Thread.MinFreeProcessorCount 2
Thread.JobThreadPriority 1
Thread.MainThreadPriority 1
RenderDevice.UseRenderThread 1
RenderDevice.RenderJobEnable 1
RenderDevice.LockRenderThread 1
RenderDevice.MultiThreadedRenderingEnable 1
RenderDevice.AsyncComputeEnable 1
# ===== RENDERING & DX12 =====
RenderDevice.Dx12Enable 1
RenderDevice.RenderAheadLimit 2
RenderDevice.ForceRenderAheadLimit 1
RenderDevice.MaxDriverBufferedFrames 2
RenderDevice.MaxFrameLatency 2
RenderDevice.FramePacingMethod 2
RenderDevice.UseThreadedPresent 1
RenderDevice.TripleBufferingEnable 0
RenderDevice.VSyncEnable 0
RenderDevice.ForceGpuFlush 1
RenderDevice.UseLowLatencyMode 1
RenderDevice.LimiterSleep 0
RenderDevice.LimiterThreadDelay 0
RenderDevice.SyncInterval 0
RenderDevice.AsyncTextureStreamingEnable 1
RenderDevice.TextureStreamingJobCount 3
# ===== VISUALS & CLARITY =====
WorldRender.SkyQuality 1
WorldRender.SunGlareEnable 0
WorldRender.SunFlareEnable 0
WorldRender.LightShaftEnable 0
WorldRender.BloomEnable 1
WorldRender.DirtyLensEnable 0
WorldRender.LensFlaresEnable 0
WorldRender.LightTileCsPathEnable 1
WorldRender.GlobalIlluminationEnable 1
WorldRender.MotionBlurEnable 0
WorldRender.TerrainAOEnable 1
WorldRender.PlanarReflectionEnable 0
WorldRender.SSRQuality 1
WorldRender.LodDistanceScale 1.0
WorldRender.SpotLightShadowmapResolution 256
WorldRender.TerrainQuality 1
WorldRender.DecalQuality 1
# ===== DISABLE CINEMATIC FILTERS =====
GstRender.FilmGrain 0
GstRender.ChromaticAberration 0
# ===== GSTRENDER — DETAIL & COLOR =====
GstRender.PostProcessQuality 1
GstRender.MeshQuality 1
GstRender.LodScale 1.15
GstRender.AnisotropicFiltering 16
GstRender.ParticleLightingQuality 0
GstRender.AntiAliasingDeferred 2
GstRender.AmbientOcclusion 1
GstRender.ScreenSpaceReflection 1
GstRender.TerrainWaterQuality 0
GstRender.TessellationEnable 0
GstRender.AspectRatio 0
GstRender.UpscaleSharpen 0.10
GstRender.ResolutionScale 100.0
# ===== COLOR TUNING (Color Boost Edition) =====
GstRender.Contrast 0.70
GstRender.Brightness 0.52
GstRender.ColorSaturation 1.18
GstRender.ColorGain 1.08
GstRender.ExposureOffset -0.05
GstRender.TonemapMode 2
# ===== DYNAMIC RESOLUTION =====
GstRender.ClampGpuMemory 0
GstRender.DRSEnabled 0
# ===== FPS CAP & OVERLAYS =====
GameTime.MaxVariableFps
PerfOverlay.FpsTimePeriod 0.25
# ===== NETWORK =====
Network.TransportThreadPriority 2
NetworkPerfOverlayEnable 1
NetworkPerfOverlayGraphEnable 1
#########################################
# [ After 70 Hours of Tweaks, Testing, and Real Combat Frames and Field Testing ]
# [ The Soldier RETURNS To The BattleField – Final Vision ]
# [ Finalized & Signed by A.S.A ]
#########################################