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ameenawad6
Seasoned Newcomer
25 days ago

Battlefield 6 – Raw-Core user.cfg v2.6 (Fixes FPS Drops & Stutter)

Hello everyone,

 

After spending more than 70 hours testing Battlefield 6 performance issues (CPU spikes, low GPU usage, flying stutter, inconsistent frametimes, and laptop instability), I created a refined Raw-Core user.cfg that finally provides stable performance on real hardware.

Tested on more than 10 different PC configurations (desktops and laptops),

including multiple RTX 30/40 GPUs and Intel/AMD CPUs. The config remained

stable and provided consistent frametimes across all systems tested.

This version is built for:

• strong raw performance

• lower CPU spikes and smoother scheduling

• zero heavy stutter during flying/rapid rendering

• consistent frametimes for all scenarios

• clean visuals without AA/upscaling/filters

• a strong base for DLAA, DLSS, XeSS, or FG if you enable them later

 

Recommended setup:

• disable E-cores and let the game use P-cores only (Process Lasso works perfectly)

• in-game graphics settings: Low (visuals still clean because the config corrects colors/LOD)

• for higher and more stable performance: use 1728×972 resolution

• tested on: i7-13620H + RTX 4050 (with undervolt)

 

Installation:

1. Go to your Battlefield 6 installation folder

2. Create a file named: user.cfg

3. Paste the config below

4. Save → Launch the gam

If anyone needs help adjusting the config to their CPU/GPU, I can help.

⚠️NOTE:

I am aware that some commands in the config are placebo or have minimal impact.

I intentionally left a few of them in place because many players report better

behavior or smoother frametimes on certain systems — and removing them didn’t

provide any measurable benefit during my testing.

So yes, I know some of these do nothing on paper, but I kept them intentionally

to maintain consistency and avoid breaking stability for users on different hardware.

 

The file:

#########################################

# Battlefield 6 — Balanced Raw-Core [v2.6] | Final Version |

# Finalized & Signed by A.S.A

#########################################

 

 

# ===== CPU / THREADS =====

Thread.ProcessorCount # your thread count

Thread.MaxProcessorCount

Thread.MinFreeProcessorCount 2

Thread.JobThreadPriority 1

Thread.MainThreadPriority 1

RenderDevice.UseRenderThread 1

RenderDevice.RenderJobEnable 1

RenderDevice.LockRenderThread 1

RenderDevice.MultiThreadedRenderingEnable 1

RenderDevice.AsyncComputeEnable 1

 

 

# ===== RENDERING & DX12 =====

RenderDevice.Dx12Enable 1

RenderDevice.RenderAheadLimit 2

RenderDevice.ForceRenderAheadLimit 1

RenderDevice.MaxDriverBufferedFrames 2

RenderDevice.MaxFrameLatency 2

RenderDevice.FramePacingMethod 2

RenderDevice.UseThreadedPresent 1

RenderDevice.TripleBufferingEnable 0

RenderDevice.VSyncEnable 0

RenderDevice.ForceGpuFlush 1

RenderDevice.UseLowLatencyMode 1

RenderDevice.LimiterSleep 0

RenderDevice.LimiterThreadDelay 0

RenderDevice.SyncInterval 0

RenderDevice.AsyncTextureStreamingEnable 1

RenderDevice.TextureStreamingJobCount 3

 

 

# ===== VISUALS & CLARITY =====

WorldRender.SkyQuality 1

WorldRender.SunGlareEnable 0

WorldRender.SunFlareEnable 0

WorldRender.LightShaftEnable 0

WorldRender.BloomEnable 1

WorldRender.DirtyLensEnable 0

WorldRender.LensFlaresEnable 0

WorldRender.LightTileCsPathEnable 1

WorldRender.GlobalIlluminationEnable 1

WorldRender.MotionBlurEnable 0

WorldRender.TerrainAOEnable 1

WorldRender.PlanarReflectionEnable 0

WorldRender.SSRQuality 1

WorldRender.LodDistanceScale 1.0

WorldRender.SpotLightShadowmapResolution 256

WorldRender.TerrainQuality 1

WorldRender.DecalQuality 1

 

 

# ===== DISABLE CINEMATIC FILTERS =====

GstRender.FilmGrain 0

GstRender.ChromaticAberration 0

 

 

# ===== GSTRENDER — DETAIL & COLOR =====

GstRender.PostProcessQuality 1

GstRender.MeshQuality 1

GstRender.LodScale 1.15

GstRender.AnisotropicFiltering 16

GstRender.ParticleLightingQuality 0

GstRender.AntiAliasingDeferred 2

GstRender.AmbientOcclusion 1

GstRender.ScreenSpaceReflection 1

GstRender.TerrainWaterQuality 0

GstRender.TessellationEnable 0

GstRender.AspectRatio 0

GstRender.UpscaleSharpen 0.10

GstRender.ResolutionScale 100.0

 

 

# ===== COLOR TUNING (Color Boost Edition) =====

GstRender.Contrast 0.70

GstRender.Brightness 0.52

GstRender.ColorSaturation 1.18

GstRender.ColorGain 1.08

GstRender.ExposureOffset -0.05

GstRender.TonemapMode 2

 

 

# ===== DYNAMIC RESOLUTION =====

GstRender.ClampGpuMemory 0

GstRender.DRSEnabled 0

 

 

# ===== FPS CAP & OVERLAYS =====

GameTime.MaxVariableFps

PerfOverlay.FpsTimePeriod 0.25

 

 

# ===== NETWORK =====

Network.TransportThreadPriority 2

NetworkPerfOverlayEnable 1

NetworkPerfOverlayGraphEnable 1

 

 

#########################################

# [ After 70 Hours of Tweaks, Testing, and Real Combat Frames and Field Testing ]

# [ The Soldier RETURNS To The BattleField – Final Vision ]

# [ Finalized & Signed by A.S.A ]

#########################################

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