Team Prestige and Brand Exposure Broken After Championship Seasons
Summary:
I'd like to start off by saying i love the video game in itself and the gameplay changes. Faulty at times, however overall it's a better gameplay, with that said i notice a few key elements and thought i'd point them out. In Dynasty Mode, after multiple dominant seasons—including national championship wins—team prestige decreases, brand exposure randomly drops during the season, and playing style logic does not reflect on-field performance. These issues are reproducible and break the core loop of building a successful program.
Platform: PS5
Mode: Solo Offline Dynasty
Rosters: Default Active Roster
Difficulty: Heisman
Teams tested: Indiana, Baylor, South Carolina
Starting Prestige: 3.5 stars
Season 1 Results (Across All 3 Dynasties):
- 13-0 or 13-1 season
- Conference Championship Winner
- National Championship Appearance or Win
- Heisman Winner
- Multiple National Games of the Week
- Top 10 Recruiting Class
What Happened:
- Team prestige dropped from 3.5 stars to 3.0 stars after season 1
- Brand Exposure stayed at C (in one case increased to C+, but most stayed flat or dropped)
- Program Tradition remained unchanged
- Playing Style drops despite stat lines supporting the intended style (e.g. pass-heavy, run-heavy, etc.)
Additional Issues:
Brand Exposure Drops Midseason:
After defeating top-10 ranked opponents on national TV, brand exposure sometimes randomly decreases. This directly affects recruiting—recruits will flag brand exposure as a dealbreaker even when your program is clearly performing at a high level.
Playing Style Bugged (Roster and Recruits):
Even after several dominant games consistent with a specific offensive or defensive identity, the Playing Style grade remains low and will not rise. This breaks alignment with recruits who are supposed to “match” your system and possibly affects progression/morale.
Steps to Reproduce:
- Start a solo Dynasty with Indiana, Baylor, or South Carolina (3.5-star prestige)
- Play a full season: win 13+ games, conference championship, national championship or appearance
- Win Heisman, land top recruiting class
- Advance to Year 2 preseason
- Prestige drops to 3.0 stars
- Brand Exposure unchanged or drops
- Program Tradition does not increase
- Playing Style drops without logic
Why This Matters:
Prestige, brand exposure, and tradition are core to Dynasty progression. These bugs result in being punished for winning, losing out on key recruits, and having no long-term feedback loop to measure your program’s growth. In multi-user dynasties, it creates unfair gaps between users. In solo dynasties, it breaks immersion and realism.
Questions for EA Devs:
- Is team prestige progression hardcoded or bugged in Year 1?
- Why is brand exposure dropping midseason despite high-profile wins?
- Is playing style currently functioning as intended, or is the logic broken?
Questions for the Community:
- Have you seen prestige drop after winning a title?
- Is brand exposure decreasing during your seasons?
- Has your playing style rating dropped despite matching it in games?
Let me know if you’d like screenshots or video examples—I’ve tested this across multiple dynasties
Thanks.