The Playstyle Dealbreaker is BROKEN
I've played in multiple dynasties and they all have the same problem. The dynamic deal breakers are gutting pretty much every team for playing style. The issue is really that the thresholds are not correct. User Teams will not have comparable stats to the CPU teams that have their games simulated. As a result user teams are penalized. For example, my freshman running back had a playing style deal breaker. My grade was a D (in most cases the playing style is D or F). He had 1300 yards rushing and 400 yards receiving and we went to the national championship. Seems to be that something is off there with the grade if nothing else. CPU games have a higher number of carries and catches but lower scores and it impacts the user negatively. This is so bad that we've advised people to not even recruit player with the playing style deal breaker. It is certainly something t hat can ruin the entire dynasty experience and should be addressed. The CPU teams don't allow many defensive yards either so all of the users have poor defensive playing style ratings. There may be 1 or 2 exceptions but generally there needs to be a way to NORMALIZE the stats or rate the user teams differently. It would make sense to just compare the users against each other for the grades and compare the CPU against CPU for the grades but something needs to change.