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Peoplesinc85's avatar
Peoplesinc85
Seasoned Novice
5 days ago

The Playstyle Dealbreaker is BROKEN

I've played in multiple dynasties and they all have the same problem. The dynamic deal breakers are gutting pretty much every team for playing style. The issue is really that the thresholds are not correct. User Teams will not have comparable stats to the CPU teams that have their games simulated. As a result user teams are penalized. For example, my freshman running back had a playing style deal breaker. My grade was a D (in most cases the playing style is D or F). He had 1300 yards rushing and 400 yards receiving and we went to the national championship. Seems to be that something is off there with the grade if nothing else. CPU games have a higher number of carries and catches but lower scores and it impacts the user negatively. This is so bad that we've advised people to not even recruit player with the playing style deal breaker. It is certainly something t hat can ruin the entire dynasty experience and should be addressed. The CPU teams don't allow many defensive yards either so all of the users have poor defensive playing style ratings. There may be 1 or 2 exceptions but generally there needs to be a way to NORMALIZE the stats or rate the user teams differently. It would make sense to just compare the users against each other for the grades and compare the CPU against CPU for the grades but something needs to change. 

3 Replies

  • d8f206b17ac48ea0's avatar
    d8f206b17ac48ea0
    Rising Novice
    4 days ago

    Brand Exposure is another one that's broken. I lost a 5-Star gem QB who I was leading for and was ready to commit next week... oh, but wait, I play an FCS school this week that's been on my schedule ALL YEAR LONG, and magically my brand exposure drops by a half a grade and I get locked out and I lose him? What gives? Dude knew what my schedule was all year, why is Brand Exposure game by game dynamic? I was scheduled to play two more ranked opponents in the next few weeks, so the recruit's Brand Exposure concerns would have been perfectly fine if Brand Exposure wasn't so weirdly week by week dynamic.

    This isn't hard, just average this year's schedule at the beginning of the year and set a static (all year long) Brand Exposure rating. If you want to get fancy (and more realistic), average this year with the last two years to get the value.

    Or even better (simpler and more realistic), completely ignore the current year and generate Brand Exposure off of the last couple of year's historic exposure rating.

  • oak696's avatar
    oak696
    Seasoned Hotshot
    4 days ago

    Also the way some don't update until like week 4 (EDGE sacks for example) and others don't take amount of games played into account (WR receptions being just a total rather than per game, so if you have early byes you'll be a D or F and be locked out of certain recruits). It's just awfully implemented. Completely and utterly lazy.

  • Trendy07's avatar
    Trendy07
    Rising Newcomer
    5 days ago

    I second this. It’s a completely broken mechanic that doesn’t make much sense. So many examples, but one is total offensive yards per game. I’m averaging 490 yds/g, ranked 12th in the country but I have a D+ play style rating for those positions with this stat. And the stat says 373 yds/g. How does this make sense??

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