Traversal stutter appears CPU-bound during streaming events
Hi Motive team,
Traversal stutter during area transitions is still consistently reproducible. The game otherwise maintains high and stable FPS, but frametime spikes occur when moving between sections of the Ishimura.
Based on testing, this does not appear to be GPU-limited. Average framerate remains high, and the issue persists on fast SSD/NVMe storage. The behavior feels more CPU-bound during streaming events, as if workload spikes occur when new assets are loaded.
Interestingly, reducing storage throughput (via a community workaround) lessens the severity of the spikes, which suggests the issue may be related to how aggressively assets are streamed and processed rather than raw hardware limits.
I understand that large engine-level changes may not be feasible at this stage. However, if there are any adjustments that could smooth CPU workload during traversal (such as streaming pacing or buffering changes), even partial mitigation would significantly improve smoothness.
Dead Space Remake is otherwise an outstanding experience, and this remains one of the only technical issues affecting immersion.
Thank you for your time.