I couldn’t agree more with your points about consistency, immersion, and loot placement. You’ve articulated exactly what makes the "smash everything" mechanic so frustrating. It’s not the smashing itself...it’s how disjointed and poorly implemented it feels in the context of an RPG. This is supposed to be Dragon Age, where immersion and world-building are paramount. Finding massive treasure chests in the middle of a path or breaking vases in towns without any reaction? It completely breaks the experience.
You’re absolutely right, these aren’t revolutionary ideas. Developers have solved these problems countless times in other games. Whether it’s NPCs reacting with anger or fear when you disrupt their environment or loot being logically placed in areas that make sense, there are so many ways to handle this better. For a game with a 10-year development cycle and the Dragon Age name behind it, this kind of oversight is baffling.