UT Champions
Hi Ea,
I would like to share some feedback regarding the current structure and requirements in the game.
First, I understand that balancing a game like FC across different modes and versions is complex. However, it can feel frustrating when issues reported in FC24 appear to carry over while development focus has already shifted to FC26. From a player perspective, it gives the impression that ongoing concerns are not fully resolved before new cycles begin.
Regarding the requirement of 1,000 Champions and the fact that everyone can access my 6th Division, I find the current structure quite demanding. It may unintentionally favor only the strongest players, while others have limited opportunities to progress. Perhaps introducing two Champion tiers or groups could create a more balanced system and give a broader range of players a fair chance to improve and compete.
More generally, some of the requirements feel somewhat unrealistic for the average player. A more balanced approach could help ensure that the game remains challenging while still being inclusive and motivating for the wider community.
I would also like to mention Squad Battles and the use of AI. At times, the AI behavior feels inconsistent with the rules applied to human players. When AI actions appear to bypass referee logic or game mechanics that would normally penalize a human player, it can create a sense of unfairness. Greater transparency or adjustment in this area could improve the overall player experience.
My intention with this feedback is not to criticize unfairly, but to highlight areas where adjustments could strengthen fairness, competitiveness, and long-term engagement in the FC series.
Best regards,
Axes1986