Early Impressions: Bit of a Mess on PS5
Defending: Kick-off goals are still a thing, even after the patch. The issue isn't how low the team sits, the issue is players individually don't respond at kick-offs. Every single year. Tackling changes have nerfed competition. Miss a tackle, concede a goal. In open tournaments without sbmm, opponents walk down the middle of the park. Open tournaments like Guantlet are therefore pointless, and Rivals is to be avoided completely until the superstars move up the divisions. (I'm a Division 5 player usually and I can't lay a glove in Division 8 this week.)
Passing: An absolute lottery. Assist on, ball goes to anybody. Assist off, ball goes to nobody. Yeah, yeah, 'skills issue' etc etc but this is horrendous this year.
Attacking: Currently winning by 7/8 goals on Professional, cannot score on World Class, even against short, Bronze keepers with my best strikers. Improbable saves/blocks/tackles & powderpuff, inaccurate shooting on World Class. Crossing a corner is the same as conceding a penalty; you never win it, and always get caught on the break.
Disconnects: As with FC25, there are two to three disconnects out of 16/18 Squad Battles games, despite a perfect internet signal. This always happens after scoring, results in being booted out of UT, and being unable to log back in for almost exactly five minutes. You get a 3-0 loss, and a loss of points against the rewards scale. For me it is almost always on Legendary when playing against 60-something or 70-something opposition. (I usually play World Class, but try to score points off weak teams.) This feels like an oversensitive anti-cheating failsafe against results that are outliers versus usual performance. It might not be. It is soul destroying though.
Rush: Nearly great. Still issues with players standing about. Some kind of low-level performance management might be useful here.
Evos: Paid evos should be significant. +1 pace, defence etc evos should be free. This is a fabulous part of the game. Don't wreck it.
Moments: New stories and return of weekly set pieces, please.
Season Rewards: My primary focus is UT. Clubs, Player and Manager modes are only for harvesting XP. There are too many Season progress rewards for non-UT modes. There are too many for Clubs full stop. There are already myriad points and currencies in that mode. Keep them out of UT, please. The Player and Manager XP objectives have not refreshed. This makes progress both difficult and almost pointless for UT players. I got this Premium progress from the Ultimate version of the game. I'd be very unlikely to waste coins on Premium for Season 2 if it is a similar rewards set.
Pack Weight/ Power Curve: Not a single Special cards from packs in three weeks, not even POTW. Cornerstones? Heroes? Icons? No chance. Most playing objectives completed, 30+ draft games, 5900 points spent. Best untradeable: Gyokeres. Best tradeable: Saka. Everything else <85. Who at this stage can complete that Mbappe SBS without cheating in terms of coins? And what are these silver Icons? 100+ games?! That could have been a fun sideshow, like Silver Stars used to be, but I'd need to take three weeks off work to do that. Plus I'd probably have a nervous breakdown with the gameplay & Vitamin D deficiency.
In other years I have understood the build up, and a certain degree of the commercial-mindedness, but this is different gravy, especially against the 'this is what the community asked for' messaging of the launch. Playing in these opening weeks has been frustrating, aggravating & disappointing. For £90+, it's meant to be relief from the strain of real life. I offer this as genuine, ordinary-bloke feedback. Hopefully I'm not the only one feeling the pain and that these issues are in hand. I want the game to be enjoyable.