Here we go again... Crazy rant time to point out how much needs fixing..
Ok, heres a list of what is actually working properly.
1.Nothing
Ok, and here is everything that needs imidiate attention to be fixed.
1. Passing Logic: A Beautiful Rejection of Player Input
Passing in FC 26 is less about intention and more about vibes.
- Aim right? Ball goes left.
- Spot a clear through lane? Ignored.
- Try a simple pass? Enjoy your underhit tragedy.
Meanwhile, through balls have been blessed by the gods and can slice through reality itself.
Spatial awareness? Angles? Pressure? Body positioning?
No, no — that would require logic.
2. Tackling: Congratulations, You Almost Had the Ball
You win a tackle cleanly.
Perfect timing. Great positioning. Textbook defending.
The reward?
The ball politely returns to the attacker like it’s on a loyalty program.
Defending isn’t about skill anymore — it’s about how many times you’re willing to win the same tackle.
3. Tackles From Behind & Physical Duels: Physics Has Left the Chat
Defenders can now:
- Tackle from behind with zero positioning
- Magnetically steal the ball
- Commit fouls that apparently aren’t fouls
Meanwhile, attackers:
- Lose the ball if someone breathes near them
Also, strength stats? Decorative.
Your powerhouse gets bullied by someone half the size because… reasons.
At this point, just remove attributes and replace them with coin flips.
4. Defensive AI: Bold New Strategy Called “Panic”
Defensive structure is now entirely optional.
- Centre-backs wander off like they’re sightseeing
- Fullbacks forget wingers exist
- Midfielders jog back like it’s a charity walk
Trying to defend feels like babysitting 10 players who have never seen a football before.
5. Corners: The Fastest Way to Concede
You take a corner.
You lose the ball.
Suddenly it’s a 4v2 counterattack.
Apparently, recovery runs are a premium feature not included in this version.
6. Attacking AI: Standing Still Simulator
Your attackers will:
- Stand directly behind defenders
- Make runs into the most crowded areas possible
- Go offside with unmatched confidence
Movement, timing, intelligence — all optional.
7. Dribbling: Where Skill Goes to Die
Dribbling has been redesigned into:
- Random collisions
-Delayed input
-slowwd down animation
- Coin-flip outcomes
"Magnetic magical tackles to stop dribbling completely
Creative play? Punished.
Mechanic abuse? Rewarded.
Exactly what everyone wanted.
8. Goalkeepers: Schrödinger’s Shot-Stopper
Keepers now exist in two states:
- Conceding from impossible angles
- Saving shots that defy physics
There is no in-between. There is no logic. Only chaos.
9. Rewards: Designed for the 0.1%
24 attempts.
20 wins required.
Because clearly, only perfection deserves rewards.
Everyone else? Thanks for participating.
10. Pack Weight & Progression: Effort Not Included
Grind more. Get less.
Rewards feel disconnected from effort, which pairs beautifully with already frustrating gameplay.
11. Servers & Input Delay, år meta tactics: The True Skill Gap
Gameplay now depends on:
- Input delay
-Server responsiveness
Whether your commands actually register
-whether u choose right or wrong tactic cause ur tactic magicly affect if ur player feels like he is running in mud.
Nothing says competitive like guessing when your inputs might work.
12. Rubberbanding & Quitting: A Mystery Solved
Players aren’t engaging properly.
Shocking.
Almost like the gameplay isn’t enjoyable.
13. Counterattacks: The Only Consistent System
Counterattacks are elite because:
- Defensive AI doesn’t track runs
- Offside lines are optional
- Players react too late
It’s less “counterplay” and more “free goals with extra steps.”
14. Speed nerfs... A 99 speed defender getting caught up by a 66 pace defender. There is no point in speed or skill anymore. Its a passing simulator and terrible at that... It cant do simple passes even.
15. Simple bugs like the players having a bad touch and start running like a snail game 1 meter to get the ball. How is it possible this is still in the game.
16. Enforcement & Anti-Cheat: When Legit Players Get Flagged
The issues don’t stop at gameplay.
Players are being flagged for “coin distribution” despite only using in-game mechanics and staying within allowed price ranges.
Normal trading behavior — like listing items higher and occasionally selling — can be interpreted as cheating by automated systems.
The result?
Legit players get restricted
No clear explanation is given
Appeals return generic responses
No transparency on what was actually “wrong”
This creates a system where players are effectively treated as guilty based on patterns, without context or proper review.
If enforcement tools cannot reliably distinguish between cheating and normal gameplay, that’s a serious problem.
Because at that point, it’s not just the gameplay that’s broken — it’s trust between the game and its players.
And right now, that trust is not in a good place.
Core Issue: Football Intelligence Not Found
Right now:
- Reading the game isn’t rewarded
- Good defending isn’t rewarded
- Creativity isn’t rewarded
- Patience isn’t rewarded
But exploiting broken mechanics?
Oh, that’s thriving.
Bonus Features (Because Why Not)
- Players randomly slow down
- First touches become disasters for no reason
- Simple passes become complicated
- Tactics turn players into either statues or Olympic sprinters
It genuinely feels like the game is actively working against you.
Servers (Again, Because It Matters)
Ping has gone up.
Gameplay feels heavier.
Responsiveness is worse.
What Needs Fixing (Short Version: Everything Core)
- Passing logic
- Tackling outcomes
- Defensive AI
- Attacking runs
- Dribbling responsiveness
- Goalkeeper consistency
- Counterattack balance
-Reward structure
-Banning algoritm
-Server performance
-Players moving like trucks
-The overpowered speed neerf
So… minor tweaks.
Final Thoughts
If the goal was to create a football game that doesn’t understand football, then honestly, impressive execution.
If not… we might have a problem.
Right now, FC 26 isn’t competitive.
It isn’t realistic.
And most importantly — it isn’t fun.
On a scale of 1 to 6?
This is a confident 1.
If I ever wanted to remove everything enjoyable from a game, I’d definitely study this.
There is simply no way to fix this mess. U need a new game engine and u need to go back to the roots for inspiration...