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amnesty457's avatar
amnesty457
Rising Traveler
1 day ago

Scripted Interventions, Server Bias, and the Death of Authentic Simulation

TO: EA Sports Development & Live Operations Teams

I am writing this as an authentic player operating on high-end hardware (PS5 Pro/v26.02) who is witnessing the systematic dismantling of football logic in favor of scripted "balancing." The current state of FC 26 is not a simulation; it is a failing product held together by intrusive code.

1. The Death of Simulation: Scripted Keeper Interventions

The most glaring admission of your game’s failure is the new "Time-Wasting Mitigation" script. When a player heads the ball back to their keeper more than once, the engine now automatically forces the keeper to kick it out of bounds. By hard-coding an automatic, non-user-input failure into a "soccer simulation," you have officially admitted that your tactical engine is fundamentally broken. If your AI cannot handle a low-block or possession play through organic positioning and pressing mechanics, the solution is to fix the AI—not to override player input with a scripted error. This is the antithesis of a "Sim."

2. The Seasons "Ghosting" Crisis: Unregistered Quits

In my last five matches in Online Seasons, I have forced two rage quits that completely failed to register as wins. This is an unacceptable theft of player progress.

  • To have a competitive mode where a dominant performance results in zero reward because the server fails to handshake a disconnect is a total collapse of the "Service" in "Live Service."
  • Your "Stability" patches are clearly failing to address the basic Win/Loss telemetry that should be the foundation of any online rank system.

3. Deliberate Server Throttling & "FUT Bias"

The discrepancy in network performance between Seasons and Ultimate Team is undeniable proof of your skewed priorities.

  • The Data: On a wired Fiber Optic connection (verified 15ms base), I am seeing 20ms in FUT but a staggering 30-70ms in Seasons Online 
  • .The Verdict: You are demonstrably prioritizing the "Pay-to-Play" infrastructure of FUT while ostracizing the authentic Seasons player base. By allowing Seasons to languish on inferior server blades, you are killing the "soul" of the game to protect your micro-transaction revenue.

Summary: The "Mud" and the Disconnect

Despite the PS5 Pro's visual clarity, the gameplay remains buried in "Mud." The disconnect between user intention and defender movement is at an all-time high. 

You are trading authenticity for accessibility, and in doing so, you are losing the core players who actually understand the sport. Fix the servers, remove the scripted overrides, and return the control to the player.

Regards,

5 Replies

  • XX_PINGERS_XX's avatar
    XX_PINGERS_XX
    Rising Adventurer
    13 hours ago

    Spot on mate, Great post ea will probably ban u as they did me for a day mentioning dda

  • You can never play better than what the game engine allowes you to do.. You can rip your hair of because of the absurd situations in the game.. But this is just how the game is build up to be.

    Very good written post amnesty457​.

    I just hope that the cm's will let it stand as it is.

    A huge numbers of players feels exactly the same. To keep on censore posts like this, only lead to even bigger frustrations and missbelive to the company and this forum!

  • Ping will look good but feel awful, it feels like I am playing a indie game on early access that has a 12 dollar budget. Great post, they might take it down since its easier than fixing the game.

  • Watch out, you might get censored and punished by speaking out something everyone knows to be true. EA logic here is that for some reason they think it increases profit, so it doesn't matter what it does to regular players as long as overall revenue increases.

  • amnesty457's avatar
    amnesty457
    Rising Traveler
    17 hours ago

    ADDENDUM: The Tactical Solution to Scripted Failure

    To the Dev Team: If you want to "mitigate" the need for an immersion-breaking Automatic Keeper Kick-Out, the solution isn't to take control away from the player—it's to give us the tactical tools that exist in actual football.

    1. Implement a Responsive Team Press: The reason players play "Keep Away" is that the current AI marking is non-existent. Instead of forcing my keeper to kick the ball out of play, make the Team Press (D-Pad) actually work. In a true simulation, if I am circulating the ball, the opponent should be able to trigger a high-line press that is effective, stamina-taxing, and organic. Scripting a turnover is an admission that you can’t code a functioning defensive AI.
    2. Demand: A Dedicated "Team Track Back" Command: The most frustrating aspect of FC is watching my midfield and wingers jog back while I’m being countered. We need a Team Track Back button (or a dedicated tactical override) that forces every player to sprint behind the ball immediately. Or at least track back in the right direction (goal-side/central) 
    • Currently, AI players "nap" during transition because their "Defensive Awareness" stat is being used as a throttle.
    •  If a player is out of position, they should be penalized with Stamina Drain, not by having their logic entirely deleted.


    Stop using scripts to "balance" the game and start giving us the manual control to play the sport correctly. If I can't command my team to press or track back, your game isn't a sim—it’s a scripted cinematic.

    Another potential fix that should be implemented anyhow - is dual formations: we should have on-ball and off-ball formations. This would at least allow for players to immediately track back to their defensive positions once possession is lost rather than going to a per-assigned position on the pitch based on a formation that seems to include both on- and off-ball responsibilities - this is flawed. 

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