Forum Discussion

LostShadow97's avatar
LostShadow97
Rising Ace
2 months ago

FPS Drops in Ultimate Team details

 We’ve been experiencing serious performance issues in Ultimate Team in EA FC 26, and it seems to affect many players. Here’s what I’ve observed:

- FPS can drop anytime during UT, not just after cutscenes.
- GPU usage spikes to 99%, but temperature remains low, indicating the GPU is not overheating.
- Interestingly, sometimes, once a 1-time FPS drop occurs during a session, the game continues to work fine for the remainder of that session until the game is restarted.
- Changing a setting in the main menu temporarily fixes FPS, but the issue recurs every time the game is restarted.

From what I’ve noticed, this behavior suggests:

- Shader/VRAM or engine state issues within Ultimate Team.
- The game appears to reload shaders or reallocate memory when a setting is changed, temporarily relieving the GPU.
- The problem comes back in the next session, pointing to a persistent memory or engine state bug.
- Some EA FC 26 builds and driver combinations have shown GPU usage spikes with low temps in UT, especially on DX12.

I have tried many different ways to fix the issue but only had partial success when I set fast/adaptive V-Sync in NVIDIA settings and capped FPS there, plus in-game settings as follows:

- Graphic preset: Low
- Rendering scale: Less than 77
- V-Sync: On

Lowering the graphics doesn’t reliably fix the issue, as FPS can still drop randomly. Playing under these conditions is uncomfortable and puts significant strain on my eyes; it even makes my vision blurry when trying to follow the players.  

We would greatly appreciate any update on this issue. From seeing the EA SPORTS FC Discord and this forum, it is clear that thousands of players are affected, and any assistance or update from the team would be extremely helpful.  

You’ve mentioned that community feedback is important, but what about the thousands of players experiencing this specific issue? We’ve been waiting for a fix for months, and it’s still unresolved. I'm hoping that my observations and reports will help resolve this problem.  

EA_Vendcera​ 

EA_Pulsar​ 

2 Replies

  • **Based on the pattern of FPS drops I experience every session:**

    **Ultimate Team loads and unloads assets constantly:**

    * Each time we enter menus, stadiums, or cutscenes, the game dynamically loads player textures, stadium lighting, and UI shaders.

    * After a few transitions, certain cached assets (shaders or textures) can get stuck in memory in an inefficient state.

    * The GPU stays at 99% usage because it is looping through bad or redundant shader data, even though the temperature remains low (no heavy compute load, just inefficiency).

    **Switching presets forces a full render pipeline reload:**

    * When I change graphics presets (for example, from Low to Auto and back to Low), the game:

      * Flushes the current shader and texture cache.

      * Reallocates VRAM.

      * Reloads DirectX states (essentially a mini restart of the renderer).

    * That is why my FPS instantly recovers — it acts like a soft reset of the GPU’s workload without restarting the game.

    **The issue returns after restart:**

    * Because the underlying shader cache or engine configuration file is corrupted or mismanaging resource loading, the same inefficiency reappears the next time the game starts.

    * That is why I need to perform the same preset-switch workaround every session.

Featured Places

Node avatar for FC 26 Technical Issues

FC 26 Technical Issues

Having issues with FC 26? Join here to find help with connectivity, performance issues, crashes and more.Latest Activity: 11 minutes ago
9,126 Posts

Recent Discussions