Forum Discussion
**Based on the pattern of FPS drops I experience every session:**
**Ultimate Team loads and unloads assets constantly:**
* Each time we enter menus, stadiums, or cutscenes, the game dynamically loads player textures, stadium lighting, and UI shaders.
* After a few transitions, certain cached assets (shaders or textures) can get stuck in memory in an inefficient state.
* The GPU stays at 99% usage because it is looping through bad or redundant shader data, even though the temperature remains low (no heavy compute load, just inefficiency).
**Switching presets forces a full render pipeline reload:**
* When I change graphics presets (for example, from Low to Auto and back to Low), the game:
* Flushes the current shader and texture cache.
* Reallocates VRAM.
* Reloads DirectX states (essentially a mini restart of the renderer).
* That is why my FPS instantly recovers — it acts like a soft reset of the GPU’s workload without restarting the game.
**The issue returns after restart:**
* Because the underlying shader cache or engine configuration file is corrupted or mismanaging resource loading, the same inefficiency reappears the next time the game starts.
* That is why I need to perform the same preset-switch workaround every session.