You're right about several things:
- The game should be properly optimized for low- and mid-spec devices. Most players aren’t sitting on flagship phones with top-tier specs. That’s just reality.
- No, we shouldn’t be treated like beta testers — but with Agile development and MVP-style releases, that’s exactly what we are now, whether EA admits it or not.
- Yes, phones and mobile networks have improved over the years.
- And yeah, a lot of the current issues weren’t around back in the day.
The AI, in-game logic, and some of the design decisions are just bad. They are a far cry from what older versions of the game used to deliver when Torb was around. For long-time players, the downgrade is glaring, but the new wave of players sing praises, so yeah, go figure.
But here’s what’s often ignored or misunderstood:
- The mobile landscape is an absolute mess. There are thousands of hardware/software combos, especially on Android — different chipsets, OS versions, custom skins, you name it. Back when things ran smoother, the tech stack was simpler and the user base was smaller. Now it’s a compatibility nightmare, and that’s just the reality devs are stuck with (I have dealt with interoperability issues with the chipsets and software, not fun, and even Freddy Krueger would have nightmares).
- Internet infrastructure hasn’t magically overcome physics. More bandwidth doesn’t mean lower latency. Photons sent down the fibre-optic feeds are still bound by the speed of light, and every router/switch between you and the server adds more delay. Where you, EA’s servers, and your opponent are located will affect performance. EA can improve things with better server placement and capacity — and to be clear, they’ve done an average job of that at best — but they can’t fix the fundamentals of how the internet works which most of the complaints on the forums are.
- Most people’s home Wi-Fi setups are garbage. They use whatever modem/router combo the ISP threw in for free, leave it at factory settings, fighting for free overloaded channels even if the access point is in sight and wonder why they’re lagging. If one is still running on a congested 2.4 GHz signal in 2025, that’s on them. It’s not just games — the entire network experience is being throttled by their setup.
Bottom line: Yes, EA deserves heat for FCM in its current state — they’ve dropped the ball in multiple areas, especially average design (this TOTS event is a joke IMO), server dimensioning and general playability compared to the past. But if we’re going to talk about lag and performance, we have to be honest: a lot of the blame also falls on players who haven’t done the bare minimum to optimise their end. EA only controls a slice of the full equation.
Complain, yes — but make sure that people are aiming in the right direction after they actually rule out their end and they need to be constructive. Otherwise, it's just noise.