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Ghostryderflyby's avatar
8 years ago

First Impressions after 2 hours with the game...

I'm a die hard ME fan, having played all the games many times through for every possible outcome, and have even read the novels. So I really want to LOVE this game, but at present it feels a bit like a beta, like it didn't get the finishing polish it needed before it went out the door. Character models and facial animations seem like a step backward from ME3, in both realism and expression. They seem to be lacking the polish and expressiveness of characters in ME3. Combat and the combat interface is feeling a smidge clunky at present too. I'm still enjoying the game, I just expected better production quality/realism after 5 years of development and with the Frostbite engine. Hopefully they'll address some of this with patches and improve the animations and character realism. I'm not disliking it, just a tad disappointed in the polish. 

I don't want to be all negative though, the rest of the game looks fantastic. I love the new bridge and being able to see what is outside the ship, and I like the new galaxy map interface/travel (although it wouldn't break my heart if it were a touch quicker). The environments look great, and I'm really looking forward to exploration with the rover again. I loved that in ME1 (minus the wonky low g helium balloon suspension) and the exploration of various planets. There is a lot to like and enjoy. I just wish there was some polish on the characters/animation so it didn't yank me out of the immersion.

03/29/17 Update: 56 hours in, I'm loving the game, but with some complaints (listed in a later post in this thread on page 4). Yes I have a life, I took vacation and it's doing nothing but raining so I'm taking advantage and getting some play time in. The facial animations eventually grow on you, as does the combat, and once you get over the initial learning curve, the game offers a lot of fun. I'm loving having the rover back! Nice job for the most part Bioware!

40 Replies

  • Ghostryderflyby's avatar
    Ghostryderflyby
    8 years ago

    Okay, I've finished the game (105 hour play through) and have mixed emotions about it. In many ways it is the best ME game of the franchise and an epic scifi RPG, and in other ways it just so isn't. Most of it's flaws come down to lack of polish, but there are some major detractors in the content as well.

    First the good-

    1. Stunning environments to explore, both in space and planet side, with plenty of variety. The design of the Tempest and it's external views, really lends to appreciating the beauty of the galaxy Bioware built.

    2. The Mako, aka Nomad exploration is back (Yay!!), and is much improved over ME1. The Nomad is a superior vehicle to the Mako, except for the lack of a cannon, and is a lot of fun to drive.

    3. So much to explore in so many beautiful and varied environments, and having the Nomad to get around to explore it all is a lot of fun.

    4. Good main quest story, despite what some people have said to the contrary. Nothing ground breaking, but entertaining and fun.

    5. Planet scanning (now that you can skip the fly in once you've experienced it a few times and have tired of it) is vastly improved over the tedium of ME2, and is a hell of a lot prettier.

    6. Combat is fun and challenging, and the jump pack adds a lot to the combat experience.

    7. The scanning/SAM interface ads a lot to the game, especially since you are learning about a totally new galaxy, species and tech, and although tedious at some points, for the most part ads a lot to the experience and the fun factor.

    8. A TON of stuff to do and keep you busy, and you get a good sense of progression and rising hope as you build up planet viability.

    Now the bad-

    1. A TON of stuff to do and keep you busy. I enjoy the quests where you are actually doing something that adds to the story or relationships, or even side stories, but all of the ridiculous; "drive to the remotest part of the map to scan a rock quests", are just tedious and aggravating. Give me something real to do when I get to the north 40!

    2. Friends and squad mates aren't near as fleshed out as in previous ME titles. Most visits to talk with them, even after IPDM missions when you'd expect them to have something to say, are met with not a single new thing to say to you. The result is not feeling an emotional attachment to them, unlike the prior ME titles.

    3. The abilities system seems a step backward, and is just clunky and complicated. Being limited to just 3 skills, unless you do separate ability builds, then wait for a cool down if you swap builds in combat, is just messy. The game doesn't do a good job at all of helping you determine what abilities/builds are good and which will suck, or how to even access/build different builds that you can switch to in combat.

    5. Why do every single one of the Asari look like identical twins with different paint? Seriously, all of the other ME games had at least a handful of different looking Asari builds, but in Andromeda, they all look the same. You'd think at least they could have made Lexi and the Doc look different, since you interact with them a lot.

    6. While combat is good, the cover system is not. It's reminiscent of ME1's cover system, and about as reliable when trying to get your Ryder to cover up.

    7. Whoever built the planet information for the scanning mini game, needs to do some astronomy homework. Having planets 2-3 times the mass of the Earth (with higher gravity) and with Earth like temps, but with 0 atmospheric pressure (due to higher mass/gravity it should have a denser atmosphere than Earth), or planets 100's of AU from their star with .5 atmospheric pressure having 800c surface temperatures, while planets in the same system that are only 16 AU from their star and 64 atmospheres, having -235c temps, is absurd. 

    8. The bugs, the bugs, the bugs. This game is chock full of them, as well as many continuity errors, and the lack of finishing polish really hurts the game. I think most of the cons could be over looked if it weren't for the serious lack of polish smacking you in the face all over the place, and yanking you out of the immersion.

    Mass Effect Andromeda is one big dichotomy. One minute you love it and it's awesome, and the next you're annoyed as hell with it and going WTH? In some ways it's one of the best scifi games and or RPG's ever made, and in other ways it's so not. Obviously different people have different tastes, and some will like aspects that annoy others. Ultimately, it feels like Bioware tried to accommodate too many tastes, and in doing so, didn't make it match anyone's. It's a good game, and in many ways exceeded what I hoped for, but in other's failed substantially. I think the biggest let down for me aside from the significant lack of polish, is the lack of character development with squad mates. It feels like they put too much emphasis on combat and fetch quests, and not enough on what makes a Bioware RPG great, that being story telling and getting to know the people you are traipsing around the galaxy with.

    I think part of ME:A's problem is what also hampered ME3. That being the inclusion of multiplayer. It's taking resources away from development of the meat of the project. People who want to play an online multiplayer shooter, are going to play Battlefield or Call of Duty games. People who play RPGs want a good story, not multiplayer. Seriously Bioware/EA, enough with the multiplayer on RPGs! Put that money/time to good use on the actual story and polish.

    Ultimately is Andromeda worth your time and money? Yeah, just be prepared to be disappointed with bits of it. Hopefully with the listed upcoming patches, some of my issues with the game will be resolved. Bioware has listened to the feedback, and they have already released 2 patches to resolve some of the issues (like the dead doll eyes), and have listed out more improvements to come. I'm looking forward to another play through after the patches, and hoping for a much improved experience.

    At present I rate the game a solid 7. Good, but a bit disappointing since the potential was definitely there for a 10.

  • Anonymous's avatar
    Anonymous
    8 years ago

    I don't see the issuss people are having with the voice acting at all.

    The crew mates VAs and Sara Ryder are all fantastic. The writing could use some work, especially with the romances and the squad/crew fleshing out overall. But yeah, loving the VA work. Especially Fryda Wolff's work.

    P.S. I also agree that MP is draining too many resources and time from the story game. ME1 and 2 felt fleshed out, complete. ME3 and MEA since the addition of MP does not. DAI no MP fully fleshed out game. I think people play these games more for the rpg not the MP. They just take the MP as an added extra. Please get rid of it and make proper fleshed out ME games again.

  • Andromeda is awesome so far! Content, diversity of tasks and large areas and maps are what the game needed. I also like the new features such as jump, scan, puzzles, figuring out how to reach certain areas. All these add to reducing monotonous gameplay such as run>shoot>run>shoot. Worlds are beautiful, nicely textured, terrain and climate diversity makes them nice to play through.

    But the first thing that popped instantly was animation and postures of characters/npcs.

    ME1>2>3 had such a nice look to characters, to walk cycles, expression, gestures, postures. Andromeda lacks all that just by looking at position of hands/elbows and spine, barely move their shoulders when talking, pelvis animation, the way they stand or idle. Almost no body language at all.

    I can understand motion capture is budget/time consuming specially for a large scale game such as Andromeda, but if nothing else... could use animation from previous ME...at least for cutscene dialogues, it looks better.

    Also, Standard Ryders look good, but custom Character creation is using some odd looking faces, eyes, hair, beards, whatever. There are plenty of faces out there to use as models. If they wanted to use current type of faces... go for it,  but also add a couple of better looking faces as well. Would be nice to be able to adjust body height, but not that important overall.

  • I don't want to sound at all dismissive or anything.  You put some thought into it.  I see a vast game with a lot of frustrating little issues (some platform - mostly Xbox it seems) and hoops to go through (Voeld story mission problem that needs a workaround and means a couple of hours of on-hold progress while you go to Havarl to restart a new planet story mission).

    I have around 120 hours in, and I realized that a relatively small team didn't do a bad job over all.  Anyone who rage quits because problems shouldn't let the door hit them too hard....With the deluxe version, I'm at around $1 an hour and falling for game cost.

    The mission system is too cumbersome.  It's not necessary to have numerous categories that require a few clicks to go forward/back, and then throw in things to do via email that are tied to some of those same missions (like not reading an email that gets a red X on mission completion).  The resource system is cumbersome.  Mining should have been it.  Not collecting random outcrops of rare-earth elements that the locals didn't seem to notice.  A pathfinder is really a gatherer a lot of the time......

    But the scale of the worlds together, the number of often interconnecting storylines, and the lack of choices having an effect in a lot of cases makes me think Andromeda is only the beginning of a much more complex galaxy where some of those choices will actually have mattered, or matter on re-plays.  The number of systems to explore is rapidly approaching what existed in all of the Milky Way, and we haven't even left the Helios Cluster yet.

  • Kaddris's avatar
    Kaddris
    8 years ago
    Yep. Eos will kill you fast if you haven't done the Remnant thing first, and then waited to go back for the radiation to clear out

    The same environmental problems exist on many of the other planets.

    Remnant tech is advanced and apparently logical for the ME universe in Andromeda, but it is not supposed to be magic.
  • Anonymous's avatar
    Anonymous
    8 years ago

    @Nykara360 wrote:

    P.S. I also agree that MP is draining too many resources and time from the story game. ME1 and 2 felt fleshed out, complete. ME3 and MEA since the addition of MP does not. DAI no MP fully fleshed out game. I think people play these games more for the rpg not the MP. They just take the MP as an added extra. Please get rid of it and make proper fleshed out ME games again.


    I would also support this. But if there's a consistent niche of people who likes and really loves MP in ME, it must always be revised and considered. I often think that MP in some games end up making the games too generic, because there's a 'balancing issue' which needs addressing, specially if it is PvP. The uniqueness and individuality of things start to be cut here and there, and they all start feeling much like similar or too leveled. The world, things, nothing is ever balanced like that. There will always have something too overwhelming here and there that will tip the scale and dominate.

    ***********

    Regarding the game ... I really think that if they made the whole game on a single planet, with many environments (guess Earth has many environments, right?), but that made the effort of finding a single world that tough, probably, in my point of view, it would be much more appealing the fact that we are really struggling. We would go off planet to solve other issues and investigate this and that.

    The different planets are different beauties, but the contents are marginally the same: vaults, camps, small story kerfuffle, outpost, mining, period.

  • Anonymous's avatar
    Anonymous
    8 years ago

    @Kaddris wrote:
    Yep. Eos will kill you fast if you haven't done the Remnant thing first, and then waited to go back for the radiation to clear out

    The same environmental problems exist on many of the other planets.

    Remnant tech is advanced and apparently logical for the ME universe in Andromeda, but it is not supposed to be magic.

    Yah 8ts a terraforming thing which takes time. I assume some dialogue for Scott is similar to Sara in which its mentioned several times if they do their jobs right - someone will get to see the results, indicating that those worlds will  ever reach their full potential even in the Ryders lifetime but at least they are more livable with the worst of the harsh environmental issues steadying.

    What we are seeing is the start of everything in Andromeda paving the way for future generations.

    Consider it like going back to the time humans first got space flight.

  • Rand207's avatar
    Rand207
    8 years ago

    The longer I play MEA, the more I love it.  Currently at 89 hrs and only on my 2nd planet (Voled ((did I spell that right?))).  I'm a habitual completionist and have a need to explore every corner of the maps, pursue conversation and quest leads.  This game allows that, because I am basically an explorer.  I find there is an excellent balance between exploration, conversations/politics/romance, and combat.
     
    At first I felt (and  still feel) that the learning curve on the PC with the new controls was huge, especially during combat, and I had to drop from "normal" difficulty" to "casual".  But that's okay, I found my comfort level and am not embarrassed by it.  The five levels of difficulty really make this game accessable to almost anyone who wants to play.  On succeeding play throughs, I hope to be able to gradually increase that level.
     
    Companions are starting to flesh out and feel real.  Man, they just had their work cut out for them creating characters that would be directly compared to those of the original trilogy, some of which, like Garrus, we got  to know through all 3 games.  Garrus is up there with Minsc, so those  2 may never be toppled, but these strangers that I've been traveling with now are gradually developing their personalities.  This seems more evident after the most recent patch, I'm seeing more banter as I'm roaming around in the Nomad.  Just recently on Voled, some of the 2 and 3 way conversations with PeeBee and Jaal made me laugh out loud.
     
    I like the puzzles.  I like the mental challenge my character has to face.  Don't like them?  Buy a key, they are cheaper and widely available after the last patch.  I liked the Astarium puzzles in DA:I also, and MEA's puzzles are certainly no more difficult than some of those.  I like that occasional break from the action.  Don't hate me.
     
    Bioware games have always been focused on the story and your character's interaction with his/her companions, MEA does not disappoint.

  •   After just 2 Hours..LOL

    I don't think I had managed to even make my character face in that time.. 🙂

    However if you mean after I have gotten my Characters face, where I thought I could stand it for, which I got out of the creation room only to decide I hated how I looked once I was in the game :/

       I thought WOW !, I mean WOW !. Remember you asked me after 2 Hours of Play. So at that point it was Wow !

           Latter on My thoughts changed a lot, but it is still more mass effect, and although it is not like the first two. ( I did not like the third {{{ENDING}}} ) it is very absorbing, and I found myself taking off, and doing all the little fetch, and carry missions, and the go here, go there, go back to here scan, and go there, return, and go here and do another scan, and then go here, and scan, and then finally a fight Quest's, even though I hated a lot of them it became and obsession to try and complete all of them.

        The map sometimes for me becomes like totally uninterruptible, I will think I am going to one place, and then look at the map, and realize I am going the wrong way.

         I have a lot of trouble with the map, especially when it gives me multiple targets to pick from, they all look alike to me.

    ( Some one said there is a little size difference in the closest target, and I do see that sometimes, but only if I am really close, and it is not very helpful ) 

       So I guess as and over all Add On ME it is just pretty Awesome, but also has some problems I am truly hopeful will be patched, and improved over time.


  • taglag45 wrote:

      After just 2 Hours..LOL

        The map sometimes for me becomes like totally uninterruptible, I will think I am going to one place, and then look at the map, and realize I am going the wrong way.

         I have a lot of trouble with the map, especially when it gives me multiple targets to pick from, they all look alike to me.

    ( Some one said there is a little size difference in the closest target, and I do see that sometimes, but only if I am really close, and it is not very helpful ) 

       So I guess as and over all Add On ME it is just pretty Awesome, but also has some problems I am truly hopeful will be patched, and improved over time.



    I found that setting a way point on the map by your objective was the best way to stay on course in the Nomad. Especially on quests where you have 3 or 4 quest objectives on one map. Set a way point by the one nearest you, and drive to the way point to make sure you don't go the wrong way and end up at the farthest one instead of the nearest one. 

    Ultimately I agree that it's more ME and that is awesome, and there is a LOT to love about the game. Unfortunately the experience is marred by the previously listed detractors. They fixed ME3 as well with the directors cut ending, but at that point the damage was done and the original awful ending had already left a terrible taste in everybody's mouth. I fear that is what will happen with MEA as well. They'll fix the issues down the road with patches, but the damage will be done with poor reviews, and lackluster sales due to those reviews. I just wish they'd learn from their mistakes, and actually finish an ME game before they release it. 

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