Forum Discussion
23 Replies
- ApprovedAnonymous10 years ago
funny.
I haven't seen Plants win turf take over for about a week, once ppl started playing counter rose classes and tanky zombies it's just been a gradual victory every time for team Zombie.
The biggest problem I noticed were plants (Rose or no Rose) weren't cooperating, no ressing, just trying to get as many kills as possible.
Even though nobody sees it, people have it wired into their brains that K/D ratio actually matters, others just want to level their characters. Despite being able to get exp whilst reviving someone, it may still leave you at say 5 kills and 10 deaths at the end of the round and they don't want that.
Quite often, I've tried reviving someone and I usually die in the process...the time it takes to scout the area before reviving usually means the timer to revive someone runs out, and because you spawn near the base anyway why would you even bother reviving someone when you're defending? Unless you're playing as a Sunflower.
Plants don't really have many tank classes, as soon as they try and defend the objective they are just stomped by zombies. When it's the other way around, again they all need to be Chompers to hold a position but I don't really see many Chompers playing.
@100xp wrote:funny.
I haven't seen Plants win turf take over for about a week, once ppl started playing counter rose classes and tanky zombies it's just been a gradual victory every time for team Zombie.
The biggest problem I noticed were plants (Rose or no Rose) weren't cooperating, no ressing, just trying to get as many kills as possible.
100% agree.
Even with PVZ1, how many times have you noticed that even though the game timer has gone red people are still happy just to sit on high vantage points and shoot towards the garden, seemingly quite content to rack up a high vanquish streak and lose the game. Strange!
This may just be me but the biggest issue I have with reviving fallen allies is that I can't do the whole rotate and shoot thing whilst in the process of reviving so if i'm in the process of capturing or heavily defending a garden with fallen people around me it's not a case of not wanting to - more a case of not really having the skills to do both at the same time (until the action slows down a little).
Fortunately, on most occasions I play in a team of three (two peashooters and a guy who is happy to play the sunflower) within the lobby so defending the garden en masse does make things considerably easier - with the option to revive being a more realistic thing.
...and it gives a greater feeling of teamwork - which is what the game is supposed to be all about.
- ApprovedAnonymous10 years ago
I think it's just because there's more instant gratification for kills than trying for non kill objectives. You get XP, you get Coins, you eliminate one player from the map. Trying to hold an objective hardly rewards you unless it's successful like Gnome Bomb, or winning at the end. Add to that, kill streaks grant so much XP so quickly, you can unlock character abilities faster and promote which also rewards you with 20,000 coins...so yeah.
The other benefit to reviving someone while defending, even if they would respawn near base is boosting morale. Sometimes, when I've revived someone and more than once they tag along and I gain sort of a wing man for a bit.
I'll try Chomper to defend, RNG tends to give me stuff I don't want and the sticker packs thought it would be a good idea to give me all Chomper's alt abilities.
- ApprovedAnonymous10 years ago
@B0RiS_THE_FR0G wrote:
@100xp wrote:funny.
I haven't seen Plants win turf take over for about a week, once ppl started playing counter rose classes and tanky zombies it's just been a gradual victory every time for team Zombie.
The biggest problem I noticed were plants (Rose or no Rose) weren't cooperating, no ressing, just trying to get as many kills as possible.
100% agree.
Even with PVZ1, how many times have you noticed that even though the game timer has gone red people are still happy just to sit on high vantage points and shoot towards the garden, seemingly quite content to rack up a high vanquish streak and lose the game. Strange!
This may just be me but the biggest issue I have with reviving fallen allies is that I can't do the whole rotate and shoot thing whilst in the process of reviving so if i'm in the process of capturing or heavily defending a garden with fallen people around me it's not a case of not wanting to - more a case of not really having the skills to do both at the same time (until the action slows down a little).
Fortunately, on most occasions I play in a team of three (two peashooters and a guy who is happy to play the sunflower) within the lobby so defending the garden en masse does make things considerably easier - with the option to revive being a more realistic thing.
...and it gives a greater feeling of teamwork - which is what the game is supposed to be all about.
funny.
I was playing garden ops the other night on (Hard) and there was 2 variant peashooters and stuffy the Sunflower, I played Mob Corn and we mopped up 2 play throughs of garden ops w/out a hitch. Plenty of teamwork there.
W/reviving, I find it easier w/some zombies. Soldier can lay down a smoke screen and all star can put up a dummy shield. I know Cactus has his wall nut but when I play him I'm usually far from the action sniping and he's not the fastest hopper either. heheh.
I won several times yesterday on the plants side during turf war. maybe you just keep ending up with really bad teammates that only want to push/defend the objective during the last 20 seconds
I honestly don't see this, been 50/50 for me for all the games I've played post patch. I really don't want a general zombie nerf which will just shift it in plants favor again. People need to finally learn other classes, it takes time to do that without insta win rose. Give it a couple weeks. But even with that thing, I still see it even, I play corn/chomp, scientist/imp primarily. Chomper is a beast, I'm master with fire, regularly get 35+ kills on turf. Its fun and balanced.
The Plants have several problems: most plants lack flexibility, mobility, or damage, while most of the Zombies do not, Plants are heavily reliant on teamwork to be effective while most of the Zombies are effective by themselves. The only Plants that do not have these weaknesses are the Pea Shooter and Kernal Corn who can compensate for their weaknesses, like most of the Zombies can, while the other five Plants cannot.
- ApprovedAnonymous10 years ago
Don't forget, too, the added benefit of reviving while defending is keeping a comrade in the base if the timer is low. Revives should reward better, though, as they did in 1.
- ApprovedAnonymous10 years ago
I have won, or have gotten close to winning, on many post patch turf takeover games as plants. However, those who prefer zombies seem to play more tactically because of how Rose used to be-- survival depended on out thinking any plant encounter pre-patch. Most primary plant player became used to the "Zerg" mentality, knowing that eight roses had their back as they blindly dashed into a garden. It will even out soon enough as more plant players get their sea legs and think more competitively.