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Anonymous's avatar
Anonymous
8 years ago

Re: quickdraw con man

It is getting nerfed.

16 Replies

  • Anonymous's avatar
    Anonymous
    8 years ago

    is that assured ?

  • Anonymous's avatar
    Anonymous
    8 years ago
    Maybe read some of the threads before posting yet another pouty post. There's only a dozen or two other threads devoted to this.
    And on another note, astroshroom compared to conman is ridiculous. In my opinion, Astroshroom is actually a really good card, and it works as is. If it did 2 damage and bullseye it would have to at least be legendary, and considering the possibilities for Astroshroom to win the game during the plants main phase, they did good with this card.
    One thing I have to say about QuickDraw, is it should have been a party zombie and not a pirate.
    And again, the devs should have made a plant counterpart for conman and I don't think there would have been an issue. Probably the opposite in fact, zombie heroes that are big brainy players would be the ones up in arms because of their insane card drawing ability.
    Also, until the nerfs happen, there are still plenty of ways to deal with QuickDraw. Maybe instead of having twenty threads complaining about the card, there could have been one or two that were community discussion on ways to deal with it.
    @z_elmo21 I apologize for all this seemingly directed towards you, that is not the case. I do however, invite you to scroll down and look at what I am referring to in regards to the amount of topics already.
    I'm just a bit put off by the forums lately, as it is intended for helping one another, and not just complaining about the same thing over and over again and again for weeks and weeks.
  • Anonymous's avatar
    Anonymous
    8 years ago

    look man, @patdk75 .. i'm not a frequent forum checker , i only open it when i have issues with the game, and i can clearly posts whatever i want and you still can't complain about it, you can just skip, 

    and if it was posted that much, then it's a big deal and the developers have to listen, i didn't hear anything about it being nerfd , i even don't know where i can know that.

    and for the astro shroom, me myself, i've reached the ultimate league in each and every season since the seasons and leagues mode started, with over than 50 stars, so i'm not a desperate new player trying to reach the top by whining , i have more than 4 super powerful decks i've created myself ( i only play with solar flare so i'm a much of an expert in solar and kabloom ) and not a single time in all of my attempts i've drove something powerful with astro shroom, it's just a good a card but not remarkable, just a card that can do some damage but surely will be destroyed in vain after facing any zombie and not even hurting it,
    if you'd like to, give me your username we can duel haha 

  • Love astro shroom.  It's a well balanced card that is easily killed but can have a useful and nasty effect when combined with various mushrooms.  Until recently I was using a Nightshade shroom deck that took me to Ultimate, and relied on swarms of early shrooms to deal damage.  

    If Conman were even one health less or one point more it would be a fair card, difficult but not unbalanced.  As it stands I deal with it.  It is tough, especially when boosted or buffed but its okay.  Does not itself break the game.  

    I like most of the new cards I just think they are overly efficient and it makes me worry about power creep in the game, where entry level is too difficult.  Most collectible games have a chase card or figure that is too efficient or synergizes well with an impossible to beat deck.  Then to retain interest each side ends up in an inflationary war where each new set has even tougher opponents than the one before.  Eventually entry level players find it impossible to transition from middling level play to top competition.   And the winners are usually those who spent the most.  Then when the developers ret-con figures to rebalance the field, those who spent money on it often quit.  And often the game implodes and becomes a past fad.

    Mage Knight.  Mechwarrior.  D&D miniatures.  I miss you guys.

    In this case the game is tight but close, Not terrible, just a bit tilted towards zombies right now.  Only the Stompadon/Viral combo seem tricky to balance long term.  There are easy tweaks that can be done to zomblob or other figures that leave them playable but still nasty.  

  • BPRDHB's avatar
    BPRDHB
    Hero (Retired)
    8 years ago

    @z_elmo21 wrote:

    look man, @patdk75 .. i'm not a frequent forum checker , i only open it when i have issues with the game, and i can clearly posts whatever i want and you still can't complain about it, you can just skip, 


    Frequent forum contributor or not, it's your responsibility to yourself and others to see if something has already been posted.  Might save YOU a lot of time to see what's already been discussed.


    @z_elmo21 wrote:

    i've reached the ultimate league in each and every season since the seasons and leagues mode started, with over than 50 stars, so i'm not a desperate new player trying to reach the top by whining , 


    But if you are a consistent UL player @z_elmo21 you are invalidating your argument that this card needs to be nerfed.  By that I mean we are on what...our third season with QCM having been released, but according to you, you make UL every time.  So it's more of an annoying card that has potentially slowed you down rather than one that has broken the game.  Good players find ways to win by modifying their decks, which sounds like you do.  Venting I get, but calling for nerfs (which are in the works) because you want an "I win" button are silly.

    BPRD

  • @z_elmo21

    Forum guidelines are found here, (and pasted below). Rule 2&3 both apply to a general idea that forum users should at least attempt a search before posting again about an old topic.

    https://answers.ea.com/t5/help/faqpage#are-you

    • Be kind, respectful, and polite.
    • Search for an answer to your question before you post a new thread.
    • Don't ask the same question over and over again.
    • Post relevant answers to the questions other members ask.
    • Keep secret stuff secret: don't post personal info. That means your home address, email address, phone number, credit card details, EA account details, or CD-keys / Product Codes.
    • Follow the EA User Agreement
    • Report abuse to an EA Community Manager or a moderator. You can click the report button on any offending post.
  • Anonymous's avatar
    Anonymous
    8 years ago
    Astroshroom is one of my favourite plant cards, and it might be a little ironic that the conman is up there for me too, by far my fav colossal even after they drop his health. What really has me frustrated, more confused about some of these "upgrades or neutering" why some of the cards get and others don't or get weakened.
    Why did Team Mascot, a common, get a buff from 1/3 to 1/4, when sports decks weren't in any trouble in fact it was just the opposite. The same was for an uncommon, the Zombot Drone Engineer, which gives science zombies +1 strength every time they do damage. I'm just baffled that these cards were buffed and the mascot is far more difficult to get rid of then the conman because it buffs itself and all sports zombies 1/1 every turn.

    My frustration is more to the fact that what was once a semi active forum, where there were decent debate and conversations, and the clique peas incident was a flicker of what has become. It seems like the majority of the posters from a few months ago have dissipated, and I do realize that everything is a fad to some extent and some people may have just gone back to randomly checking in, rather than posting pics of a funny thing in a game, or something weird that happened ingame etc, or even asking for help or questions about whether this is possible or something like that....and now its same thing over and over again.

    I apologize to the community for losing my temper a few times and saying things that are not warranted(or necessarily allowed in here)

    To @BlazinS thanks for the information link. That deserves a kudo as does
    @BPRDHB for his mic drop
  • jj48car's avatar
    jj48car
    8 years ago

    I just find it a little irritating that Plants have, by my count, 11 cards (12 if we include Galacta-Cactus), spread across 4 classes, that can do direct damage to a Zombie hero outside of combat:

    Heartichoke

    Sportacus

    Admiral Navy Bean

    Grapes of Wrath

    Dandy Lion King

    Electric Blueberry

    Sonic Bloom

    Sergeant Strongberry

    Punish-Shroom

    Astro-Shroom

    Mirror-Nut

    By contrast, Zombies have 5, and they're all in Crazy class:

    Quickdraw Con Man

    Jester

    Tankylosaurus

    Flamenco Zombie

    Gas Giant

    Not only that, but compared to some of the other ones, QCM's ability is a little lack-luster.  Yes, he'll get in an extra damage each turn, plus more of the Plant player draws more cards, but if you put in too much card-gifting, you're just helping the opponent once they take out the QCM.

    I'm not saying he may not need a slight balancing; I'm just saying Zombie players who have faced countless Admiral Navy Beans or Heartichokes may have trouble mustering up too much sympathy for the Plants' plight.

  • BPRDHB's avatar
    BPRDHB
    Hero (Retired)
    8 years ago

    @patdk75 wrote:
    My frustration is more to the fact that what was once a semi active forum, where there were decent debate and conversations, and the clique peas incident was a flicker of what has become. It seems like the majority of the posters from a few months ago have dissipated, and I do realize that everything is a fad to some extent and some people may have just gone back to randomly checking in, rather than posting pics of a funny thing in a game, or something weird that happened ingame etc, or even asking for help or questions about whether this is possible or something like that....and now its same thing over and over again.

    I echo the sentiment.  A few months back I felt this forum was more fun to participate in.  After the dozenth post on QCM, it's boring to participate because I don't care to repeat myself and I like to think I only post when I have something worthwhile to contribute (your perception of my post's value may vary 🙂 ).

    BPRD

  • Anonymous's avatar
    Anonymous
    8 years ago
    Congo dancer also can do 1 damage when comes into play. And triassic will bring a dancing zombie similar to admiral navy bean....just wait for the drama....
    And you also left out berry blast, precision blast, and ground pound. They are all direct damage. And final mission. But in any case, plants do have plenty of direct damage

  • @jj48car wrote:

    I just find it a little irritating that Plants have, by my count, 11 cards (12 if we include Galacta-Cactus), spread across 4 classes, that can do direct damage to a Zombie hero outside of combat:

    Heartichoke

    Sportacus

    Admiral Navy Bean

    Grapes of Wrath

    Dandy Lion King

    Electric Blueberry

    Sonic Bloom

    Sergeant Strongberry

    Punish-Shroom

    Astro-Shroom

    Mirror-Nut

    By contrast, Zombies have 5, and they're all in Crazy class:

    Quickdraw Con Man

    Jester

    Tankylosaurus

    Flamenco Zombie

    Gas Giant

    Not only that, but compared to some of the other ones, QCM's ability is a little lack-luster.  Yes, he'll get in an extra damage each turn, plus more of the Plant player draws more cards, but if you put in too much card-gifting, you're just helping the opponent once they take out the QCM.

    I'm not saying he may not need a slight balancing; I'm just saying Zombie players who have faced countless Admiral Navy Beans or Heartichokes may have trouble mustering up too much sympathy for the Plants' plight.


    Zombie player claiming things are unfair right now. Not something you see often. 

  • jj48car's avatar
    jj48car
    8 years ago

    Who said anything about it being unfair?  I don't mind a disparity in playstyles (since the game is asymmetric anyway); I'm just saying it seems odd that some Plant players are up in arms about a lesser version of what Zombie players have been dealing with for some time.

  • If you reread your post that’s pretty much what you’re saying without using the term “unfair”. If not then we can agree you are just making a * for tat argument with your trouble having sympathy comment. I get it. You’re a zombie player. Things were tilted the other way a while back and now you’re on the favorable side. If I had to guess it’s going to swing the other way soon and people on the other side will be complaining things are unfair.
  • Anonymous's avatar
    Anonymous
    8 years ago
    Ive been waiting for you to post. Nice to see you still pop in, if nothing else to look? Either way it good to see a name from a few months ago.
    I agree with you, and have been saying for a while that the second half of the set is going to have a similar effect, just for different heroes.
    I just hope that there's not a repeat of the past couple months, and I also hope that it doesn't turn from bickering to gloating and vice versa.
    And he wasn't saying that zombies have it unfairly. It was just like you said, a * for tat, but when this thread was started with a conman to Astroshroom comparison, it's a decent point, and yeah I'm a zombie that plays plants, but I do play plants, and see both sides of the argument.
    I still would like to know what would have been if all was just as it is except, clique peas never got neutered, and were still a powerhouse....

  • @patdk75 wrote:
    Ive been waiting for you to post. Nice to see you still pop in, if nothing else to look? Either way it good to see a name from a few months ago.
    I agree with you, and have been saying for a while that the second half of the set is going to have a similar effect, just for different heroes.
    I just hope that there's not a repeat of the past couple months, and I also hope that it doesn't turn from bickering to gloating and vice versa.
    And he wasn't saying that zombies have it unfairly. It was just like you said, a * for tat, but when this thread was started with a conman to Astroshroom comparison, it's a decent point, and yeah I'm a zombie that plays plants, but I do play plants, and see both sides of the argument.
    I still would like to know what would have been if all was just as it is except, clique peas never got neutered, and were still a powerhouse....

    👊🏻  I still keep an eye on things but you’re right from one of your earlier post, boards have been rough for a while. I hope the devs can bring more balance to the game here soon. Asroshroom is absolutely a great card. In my opinion it’s much easier to counter than a QCM with only one health though. 

    i still have a few plant decks I can win  with more than I lose. It seems like there’s only a few heros I can win consistently at the moment with but it is what it is. 

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