Scientist Nerf... Why?
Hey Look a new update!
The Possibilities!
New Maps! New Character, Balance changes, Bigger BYB, And you know, NOT RUINING ANY CHARACTERS!
Well, it's over, the reign of the Chemist and Marine Biologist is over. (Screw Zoologist, I still wuv him thou)
These were the changes,
Chemist:
Reduced damage from 40 – 36
Zoologist:
Reduced magazine capacity from 9-6
Reduced projectile distance by 0.5m
Marine Biologist:
Reduced damage from 30-25
And I also saw a warp nerf, somewhere... WHAT!
The damage nerfs aren't really the problem, the hidden warp nerf is, This heavily negates Scientists escape strategy. Sure it makes it so you need to use your warps more wisely, which I don't mind. But, it also makes offensive warps a deathtrap, Pre Update, you'd be able to use both of your warps to move toward a Pea Gatling, use it again and hit him from behind. But now you'd be defenceless for a second while his nailing you, and probably die.
im going to make a different thread talking about how to Actually nerf them, and it requires something really simple.
now I'm going to to get a lot of comments saying "Ha, Stupid Scientists users, You Desevered it, Now let the plants reign supreme." (Rose User)
I don't care...