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Anonymous's avatar
Anonymous
10 years ago

Why do we have the same All-Star with three different skins?

The diversity among All-Stars is seriously low. I know that a minigun doesn't have to many ways to be unique, but with the AAll-Star, their is a big lack of variety. Why do we have the same All-Star concept (high rate of fire, low damage per bullet) three times? We currently have the Hockey, Baseball and Golf-Star, which do basically the same. The problem is not their concept, as both the Wrestling and Rugby-Star share slow firing, high damage miniguns, but those four are basically the same. While the Rugby-Star has splash damage projectiles and the Wrestling Star is brutally effective in the hands of an accurate player, these threeAll-Stars are basically the same. They all share basically the same damage profile (7 or 6 to 3 points of damage) and have almost the same rate of fire, which leads to the same playstile for all these characters, which is super close range killing, In GW1, the Golf-Star was set appart by the lack of projectile drop-off, but in this game, almost every All-Star has infinte range. And could the Golf-Star please be made usefull over range, I feel like the Rugby, default and Wrestling-Star all vastly outclass him.

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