Hello to the moderation team,
Since my usual contact person is currently away, I wanted to drop this highly critical update here so it doesn't get lost. A lot has happened over the last 8 days regarding both the ad issues and a major new synchronization bug following the recent patch:
1. Railroad Update (May 27th) & Sync Bug:
With the start of the new CoM season on May 27th, the update allowing railroad items to be sold in the HQ went live. After this, a train car I had unlocked refused to appear in the railway shop for days. I decided to reinstall the game on my tablet. Upon launching, it prompted me to restore an internet connection to download missing data. Afterward, my entire Event Track was missing, and the app storage shrunk to about 200 MB. The Fix: I opened the game on my phone, updated it, and fortunately, the Event Track was visible there. I claimed my rewards and closed the app. When I reopened the game on my tablet, the Event Track was successfully resynced and restored.
2. Current Ad Behavior & Billboards:
Right after this sync process, the in-game billboards were temporarily active, and ads ran with the previously known issues. However, over the following days, the billboards went inactive again. During these past 8 days, I encountered around 30 diferent unclosable ads. Only occasionally did I get a 'usable' black screen ad that allowed me to close it.
3. Breakthrough via In-Game Settings (Targeted Ads):
Yesterday, I went into the game settings and turned off 'Targeted Ads' (personalized advertising).
The Result: Now, whenever I fully restart the game, the first ad works perfectly as a normal, correct ad—and interestingly, this first ad is never one of those 30 broken, unclosable campaigns! However, any subsequent ads following the first one pull from the bad ad pool again and become unclosable. Also, the 'No ads available' message has stopped appearing entirely since making this change.
This provides a massive clue for the dev team: Turning off targeted ads forces a clean, working campaign on the first slot after a fresh start. The issue is heavily tied to the tracking/privacy protocols of personalized ads, which completely break the ad-player interface on all consecutive loads.
Update:
4. Background Battery Consumption:
For the past two days, my device system has been alerting me that SimCity is causing unusually high battery consumption in the background. This strongly suggests that the unclosable ads are running into an infinite loop or keeping a wakelock active, draining CPU resources in the background even after the game is minimized.