Issues with Skate
A few issues that hold this game back from being way better and playable for years to come in my opinion as a long time fan and skateboarder.
The trucks are displayed backwards when selecting them. The photo of the trucks should display the front graphic or logo of the truck, not the kingpin. You can't even pan the camera to look at the front when picking your trucks.
Thrasher grip tape isn't centered on the board properly. I worked hard to unlock it and I never use it because its super crooked and looks like a zumies employee put it on for me.
Skateboard stickers should be allowed to be moved around and sized up or down.
Add some proper skinny jeans please, I dont like super baggy pants and I'm tired of faking it with the black leggings.
The skate physics are amazing in my opinion as far as the look and feel of flip tricks, choice of flip speed, steez of tricks, wallies, slash grinding curbs, and being able to hop in and out of grinding without pop by holding right or left on the stick. These are phenomenal improvements but the are greatly held back by this map.
I find alot of features that do not make sense from a skateboarding perspective and as a feature of a city as well. Stuff that looks skatable at first glance but in practice come off clunky or super unrealistic to ride. Beautiful stairs with no room for speed on top to hit them or a planter/obstacle right where you need to roll away at the bottom. Weird shaped boxes that are awkward to grind. Overcrowded areas that dont leave room to breathe in between tricks. I think if you focused on making it more of an actual city landscape it would shine because that's what street skating is about.
All the bowls are weird to ride. They dont have a good flow to them. At first glance they look sick but in practice they feel off and awkward. They need rhythm to them for the nice long carves you want when riding transition, you shouldn't have to push for speed at any point in a bowl if you pump properly. Almost all the skate 3 bowls felt natural, simple, and completely pump reliant for speed.
Flip tricks from transition into a grind/stall on the coping of a quarter pipe, bowl, or transition is completely non existent. I want to kickflip noseblunt these bowls and quarter pipes so bad but it just puts be back into transition or onto the deck above the coping. You can power slide into a grind and that's cool but its not the same as popping a hardflip to over crooked. This is a major oversight in my opinion, on par with the trucks issue. It seems so obvious.
I love the skate franchise and have been consistently playing skate 3 for over a decade. These things would help Skate shine and make it playable for many years to come. I would pay actual money if yall ported some skate 3 maps as DLC into Skate. But I would be hesitant in a way because I can't flip trick into grind on coping. Playing those old maps lacking that component would feel like I'm missing part of the game. I dont know what your development team actually looks like but get some real skateboarders to help with the layout and features of these parks. I will admit these community parks are slowly starting to feel more skatable and fluid, but definitely still room for improvement. Thanks for reading!!!