Forum Discussion

563c8fec0ad5f4ef's avatar
6 hours ago

The way I see it.

1: Pumping transitions and being able to maintain a good flow is a big issue. Issues with getting speed and losing speed need to be fixed. Comparing to skate 3, this has looked like a big step backwards and makes this aspect almost unplayable. in addition, jumping onto coping in a bowl or on a QP for a stall or grind is nearly impossible.

2: Huge map, but so much dead space. So many random features look like they should be skate-able but simply are not. Many lamp posts or trash cans getting in the way of sick ledges. Many rails that are lined up feel awkward to skate with no room to set up for tricks in between. It's such a huge map so use that space to make proper lines to sesh.  

3: Flipping mechanics could use some tweaking. ie getting more rotation in flips would be sweet (like you can in skate 3). I have not tried to double or triple flip much in the new skate game but id love it if we had this option, even if it involves getting close to an object mid flip (like in skate 3).

4: I'm not seeing very many spots to get creative. There are many cool spots in their own way but after hitting them a few times it gets kinda boring. I'm sorry but jumping from wall to wall on skyscrapers just isn't my idea of getting creative. 

5. Where is coach Frank!? And 1 up. And jams. And holding on to cars. And the pros. And the brands. And skate parks. AND SUPER ULTRA MEGA. And Danny Way type of parks. Fun tracks like that, ya know?

I understand the game is in early access beta, but please see that there is work to be done. I hope this message reaches the right pairs of eyes. :)

 

1 Reply

  • 100% could code some AI in the game to compete in a vert/street contest 

About skate. General Discussion & Feedback

Discuss the latest news and game information around skate. and give feedback on the game in our community forums.2,666 PostsLatest Activity: 17 hours ago