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ggibb65's avatar
ggibb65
Hero (Retired)
7 years ago

Re: ION TORPEDO was hugely buffed (just a small talk)

I think the 3 torpedo should stay as is. I use it all the time on maps that I know will have armour, turrets and starfighters. What I have noticed after regular usage of the torp is that players are getting smarter making it harder to get the lock on target. ATST's are not standing still blasting away as they were before. They are using their surrounds as shields restricting your lock on time. You may get a lock on the 1st or 2nd torp but the killer shot is harder to get. I have been eliminated many times before I can get the 3rd torp away. Starfighters are now deviating from their attack run flying behind objects giving themselves more time to repair or they outrun the torpedo. Speeders (except for Crait & Starkiller Base) etc were always a 1 torp kill so nothing has changed with these except you can take out multiple speeders without having to wait for a recharge. One issue I have with this weapon is that it won't lock on to D-9 turrets on Hoth.

Has anyone posted about nerfing the Ion Grenade? One can take out an AT-ST if thrown accurately . Bit hard though to throw one at a starfighter (lol).

17 Replies

  • I always play the ATST smart, using surroundings to cover. However, the ion torpedo is now something like explosive shot was with heavy, complete abuse for points. And starfighters are additionally weak to sniper fire. Keeping the torpedoes OP is just not okey. Take Crait for example. The speeder can melt ATST in one run, easy. You have four speeders. And bunch of turrets from heavies. Keeping your ATST alive is hard job. And now throw in the ion torpedo and your ATST is down in seconds from spawning. That is not something that should be left this powerful. If they add a flares ability to vehicles, then maybe it can be left the way it is. In the first BF, the torpedo was quite good. You actually had to position yourself to fire it multiple times. The same is with grenade. Both should require a little more skill, rather than easy kill.

  • Tinogiggedy's avatar
    Tinogiggedy
    7 years ago

    I have to agree with @Rogue_Manda_YT.

    I don't necessarily think that the damage output needs changing just the ease with which you can lock on or decrease lock on distance or both. Atm the ion torpedoes require no skill whatsoever and can be used to stack BP from the back of the maps. Heavy is my trooper of choice and I generally nowadays always tend to have the ion torpedoes equipped because they are so OP and you never know when your going to need them.

    I always feel weird about melting down an AT-ST by myself. Everytime I do I get two thoughts: I feel bad for the person who just spent a lot BP to be on the map for two seconds to get melted by one trooper, and I also think wow look at how many BP's I just got, these things are OP I better keep taking advantage before they get nerfed.

    They have completely changed the way a lot of GA's play in that vehicles have become redundant for the most part and not worth spending your BP on. This gets to the point that in some games(Crait mostly) you'll find no vehicles on the map at all because everytime they spawn they get annihilated in seconds. I would therefore hope to see a nerf or some sort of balancing with the ion torpedoes.

    Although not the topic I would like to also mention whilst talking about nerfs, that the officer BP hoarding abilities needs sorting, irritating having to compete with officers who in some cases have a very small contribution to the actual completing of the objectives. Just camp out next to a turret buffing people in actuality helping no one. Then they get a hero/villain before anyone else and do pretty much the same thing. Don't go for or protect the objective just camp out somewhere at the back of the map ruining everyone's chances of actually winning the match(when I managed to get a game yesterday this happened quite frequently so had to get this rant out). 

  • Sati_Sati's avatar
    Sati_Sati
    7 years ago

    And the BlastRadius is 8m. Very large. Sometimes, we were involved in this blast when we walked nearby some vehicles/turrets. 🤒

  • ggibb65's avatar
    ggibb65
    Hero (Retired)
    7 years ago

    @Tinogiggedy- I too favour the heavy trooper and always carry the ion torpedo. I still use armour even though I know that I will probably get as you say melted reasonably quickly. I have found new tactics to avoid the instant kill such as staying near larger machinery because the torpedo will always divert to the larger target.

    As for the officer campers, I agree with you but isn't that what officers do? Sit back, send in their minions to do the dirty work and then take the credit. The best way to combat these players is to keep using your Torpedoes to take out their turrets( and them in the process) they soon change their tactics. 60% of the time, my torp takes out an opponent this way.  

  • @ggibb65 I was ranting about officers hoarding BP on the same team as me lol, I don't think ion torpedoes are so op they ignore friendly fire being off. Camping officers buff me, I get kills they get points. They buff others, they get kills, the officer gets points. Actual contribution to the objective practically nothing other than giving me a buff I didn't need. 

    You have no choice but to hide behind stuff in armour that's if you even make it behind something now you have the op ion torpedoes. Even before the buff, if you faced a good team you would always have to be tactical with the vehicles because they aren't that hard to destroy, nowadays you don't need to be against a good team, just one trooper will do it, in a matter of seconds. I'm of the feeling that armour should be able to lead the line when attacking, I don't necessarily mean going on a kamikaze run with no tactics but atm they can't even take on one heavy trooper. On tattoine in one game yesterday I managed to wipe out 6 AT-ST's in the first round, I think I was the only heavy with ion torpedoes on my team. Their team struggling to push forward anyway were turning to AT-ST's for help. Standing on the roofs you can pick them off before they even make it on to the map. So that occupied all of one trooper for a few seconds, some help spending those BPs was. It's changed the way the game plays and imo its not better than it was prior to the buff. I mean one heavy dropping 6 AT-STs in one round seems a little ott. 

  • @Tinogiggedy

    @ggibb65

    I think most of officers are doing a great job supporting and getting points. Only thing that should be added is for other troopers to gain BP boost while under influence of BC.

  • Officers/Players with certain cards using the battle command give over a hundred health a to group, very effective in a objective push,(takadona for example), also the ability to speed up health regen for those around him.

    Great support, but also capable in one on one situations in the right hands.  Points maybe should be nerfed, but I don't want to cheat a player whoose an officer and saves players from the brink of death with hiss battle command to take an objective 

  • ggibb65's avatar
    ggibb65
    Hero (Retired)
    7 years ago

    I take your points on officers - I'm going to hide in the naughty corner.

  • ggibb65's avatar
    ggibb65
    Hero (Retired)
    7 years ago

    @Tinogiggedy- Yeah - sounds too easy. The original reason for buffing the torpedo was to give the ground troops better defence against starfighters. If you start mucking around with locking times and distances, wouldn't that negate the original purpose? Maybe a better idea would be to reduce the qty to from 3 to 2. That would definitely give time for the AT-ST to repair or escape. It also would be enough for the heavy to take it out if he can get behind the unit or if it already damaged.. 

  • @ggibb65 lol and people think it's easy to just balance a game. It's true enough that it was needed to combat star fighters etc from the ground. Maybe they can have the torpedoes do the same damage to aerial vehicles and nerf it against ground vehicles perhaps not doing so much damage but reducing the vehicles damage resistance for an amount of time after impact.

    @raidernaphtali agreed officers are an integral part the game and when you get a good team and the officers are getting stuck in, those buffs come in handy and I'd say in many cases the points on the board well deserved. However in my experience I find so many games where officers are hanging back not moving in on the objective buffing everyone running past not helping to secure the objective just sitting hiding and hoarding BP. Hopefully the new system they are looking to bring in will address this and they'll nerf the gaining of points to the level of other troops. The levels of the buffs imo are fine, but BP definitely needs nerfing. The lack of balance is highlighted by the fact that in GA its now become a regular occurance that teams start with more officers than the troopers they lead. 

  • Tinogiggedy's avatar
    Tinogiggedy
    7 years ago

    @Rogue_Manda_YTI hear ya but if you get a good team in the fighters they end up dominating a game, snipers won't do it. I want to see torpedoes nerfed but not to the point they become useless again(im very fussy). 

  • @Tinogiggedy Indeed, they should play critical role and give heavy trooper the HEAVY power. But still vehicles should keep at least a certain advantage over infantry. And it should be infantry that needs to maneuver more, not vehicles. Vehicles are slow, sloppy and they should withstand a punch. Starfighters are fast, bud get a turbulence effect with every hit. I would love the starfighters to have a GA version, that would give them flairs... 

  • ggibb65's avatar
    ggibb65
    Hero (Retired)
    7 years ago

    @Rogue_Manda_YT @Tinogiggedy - played last night where the teams were so unbalanced that the Ion torpedo was almost useless. By the time I got my first shot away, I was eliminated by players from behind, side or 2 AT-ST's working in tandem. Shows that the skills/tactics of the opposition are also a factor. We have talked about Team balancing on another thread but I would like to say here that last night was the worst I have seen it for a while. It was so bad some players were quitting mid game leaving the weaker team with only enough players to complete the game (which by the way was over - due to one team having the max heroes - before the first objective was achieved).

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