Forum Discussion

MasterSeedy's avatar
MasterSeedy
Seasoned Veteran
3 years ago

A productive discussion on new Conquest feats

Preamble:
Spoiler
We all hate the grindy feats. If you could pay X energy and have them done instantly, that would be one thing, but when you **can** do what's being asked of you (the current most relevant example is win a battle with all Sith Empire or all Old Republic) and you're being asked to play it out 40 times, that's ridiculous.

Play it once to prove you can do it, then pay 780 more energy as tax, and boom, you're done. Costs the same crystals AND requires you to prove that you've got the required toons at the required strength.

In short, I don't think I would complain if you could do this with sim tickets.

But CG seems determined not to let that happen. And CG seems determined to make things just terribly monotonous. Even 12 victories instead of 1 + sims would be boring and monotonous and the very opposite of the entire purpose of a game, which is FUN. But lordy, you could do 3 days of grinding those and be done. I work from home and am thus far more free to schedule multiple times a day to sit down with the game than others are, and even I find it a pain to spend 10 days out of 2 weeks fighting 4 times a day with the same squad, usually on the same node. I can't imagine how it feels for folks with 9 to 5 jobs and long commutes where they actually drive (if you're on the bus or train, you could play then, I suppose).


Let's now face the truth: we've all complained and it has gotten us nowhere. This conquest is significantly more grindy than the last one. So instead of focusing on the same complaints, what if we actually had a discussion where we suggested feats that are hard, that require creativity, that require multiple victories so CG can tax us our crystals, but are NOT grindy?

Let's teach them how to bring back the fun so that when this 3-month cycle is over, we have a shot at a better conquest.

I'll go first:
Sector 1: 100 different toons win a battle. (Survival not required)

Sector 3: 50 different toons win a battle with no toons who have been previously victorious in sector3 present.

Sector 5:
100 different toons win a battle with no toons who have been previously victorious in sector5 present.



You want to test our roster depth? You want the event to be creative and fun? You want us to play multiple battles, and maybe even have to come back to replay one of the easier nodes of the sector again and again as a crystal/energy tax?

This is how you do it. This is how you do it without it being monotonous because the entire point is that we **can't** use the same toons again and again in the exact same way, leading to the exact same victory.

Even better? There's no 10 minute BitDynasty video that explains exactly how to do it in the most efficient way possible, since every roster is different.

Right now people are penalized for not following the advice of a professional YouTuber. They're great. I salute them. They do heroes' work.

But I don't want to spend the majority of my time in the game following someone else's instructions. That makes me a button pusher, not a game player.

Here are 3 feats that are guaranteed to be played differently by every player. They get hard as you scrape the bottom of your top 100 toons in sector5 and they'll test the 4-million gp rosters in Sector 3. Sector 1? Well, it's going to be repetitive for the people who barely qualify for Hard mode, taking in 1 or 2 dominant toons with 3 or 4 "next toon up" recruits to push the feat forward, but it **won't** be repetitive or grindy for your advanced players. That's the reward of having a 7Mgp roster.

And no YouTuber is going to be able to give you a step by step strategy guide: at most they can give good advice, but it's still up to the player to play the game.

Who else has ideas for good, hard feats that require creativity or reward excellent play, without ever being monotonous?

Let's work together to make CG's next conquest more of what it should be: fun.