7 years ago
Ability Mats Heist (Solution)
@CG_SBCrumb
I think I have found a solution to the Omega and Zeta mats problem. As, CG is definitely going to keep on adding new characters / rework characters that require Zetas. So, I've devised a solution.
Introducing, the "Ability Mats Heist" this event won't be easy requiring 5 G11 - G12+ bounty hunters with some Zeta abilities & 6 dot mods required. The event will run every 2-4 weeks and it is unsimmable with x2 victory counts. The rewards being,
- 5-15 Mk3 ability mats
(5 = 75% 10 = 20% 5 = 5%)
- 2-6 Omegas
(2 = 75% 4 = 20% 6 = 5%)
- 1-3 Zeta Mats
(1 = 75% 2 = 20% 3 = 5%)
- 2-4 Random gear pieces
The event itself will be just like other heists (credit / droid) but all the enemies are much stronger. The recommended bounty hunters would be the newer ones to push more sales.
What do you guys think? Is this a good solution to the Omega & Zeta mats problem. Or is there anything you would change?
I think I have found a solution to the Omega and Zeta mats problem. As, CG is definitely going to keep on adding new characters / rework characters that require Zetas. So, I've devised a solution.
Introducing, the "Ability Mats Heist" this event won't be easy requiring 5 G11 - G12+ bounty hunters with some Zeta abilities & 6 dot mods required. The event will run every 2-4 weeks and it is unsimmable with x2 victory counts. The rewards being,
- 5-15 Mk3 ability mats
(5 = 75% 10 = 20% 5 = 5%)
- 2-6 Omegas
(2 = 75% 4 = 20% 6 = 5%)
- 1-3 Zeta Mats
(1 = 75% 2 = 20% 3 = 5%)
- 2-4 Random gear pieces
The event itself will be just like other heists (credit / droid) but all the enemies are much stronger. The recommended bounty hunters would be the newer ones to push more sales.
What do you guys think? Is this a good solution to the Omega & Zeta mats problem. Or is there anything you would change?