Forum Discussion
MasterSeedy
2 years agoSeasoned Ace
It's not as helpful for the first pass through a conquest on the first conquest of a cycle, but swgoh-4-lyfe has excellent videos to help you plan which teams to use were, and how to cheese which feats.
There are many other people making excellent videos, and the reason I don't recommend them first is that they don't have that handy website organizing the vids so you can easily go to exactly the sector and info you need.
That said, you and other members of your guild should have a way of communicating with each other (usually Discord) and y'all should get in the habit of sharing those other videos to help your guild mates out. Your own discord is where you share those other videos -- many of which are better than the swgoh-4-lyfe vids when it comes to specific feats or boss nodes. Since s4l is going to be more than good enough for most miniboss and boss nodes, and since most feats are easy using s4l strategies, you should be able to share a smaller number of videos just for the hardest nodes and feats. Different content creators will hit on a good strategy, then others will optimize it, and soon you can end up with a strategy that can do things like 300 foresight in a single battle. That's the kind of help that s4l won't have, because on that website he usually only lists a single video, made early on, of his feat strategies. There simply hasn't been enough time to steal and remix and optimize ideas yet.
But cooperate with your guild mates or even ask questions here or on a Discord Conquest server and people will help you find the right strategy for the most difficult feats.
Always be on the lookout for these disks:
VV (Voluntary Vanguard) -- needs 1, max. I don't normally have it equipped, but I will equip it for specific feats & nodes.
AA (Amplify Agony) -- I would recommend just 2 at green or blue, but you might have a white one from early on, and if your teams are particularly weak it can sometimes be worth it to have a 3rd green/blue
VA (Volatile Accelerator) -- just one green or blue, but if you come across a green first, it is probably worth it to take a blue one if you see it later
UD (Unstable Decelerator) -- 2 max
RS (Relentless Swiftness) -- 2 or 3, 2 is usually more than fine. I do almost everything with only 1 equipped but having an extra has been useful to me on some difficult nodes
RO (Relentless Offence) -- stacks offence whenever an enemy falls below 100% health
Healing disks are useful, as are Vitality disks, but it's not important that you get a specific type. Whether it's protection recovery on out of turn attacks or health recovery upon gaining a debuff, gather up 2 or even 3 of these (but never more than 1 of the same type in case there's a niche use that only works with one of them).
There's also a disk that gives stacking offence with out of turn attacks that's useful. Some teams won't gain offence from it, but other teams that assist or counter frequently gain a ton. Because of this inconsistency and because it uses 2 slots instead of one, I consider this less useful than Relentless Offence (1 slot) which will give every team some offence, but won't stack as high as the other when used with a team optimized for out of turn attacks. it's useful to pick up.
Other people may think of disks I've forgotten, but these are disks you should want every time, and they're worth using the hard path to have as many chances as possible to get them.
There are many other people making excellent videos, and the reason I don't recommend them first is that they don't have that handy website organizing the vids so you can easily go to exactly the sector and info you need.
That said, you and other members of your guild should have a way of communicating with each other (usually Discord) and y'all should get in the habit of sharing those other videos to help your guild mates out. Your own discord is where you share those other videos -- many of which are better than the swgoh-4-lyfe vids when it comes to specific feats or boss nodes. Since s4l is going to be more than good enough for most miniboss and boss nodes, and since most feats are easy using s4l strategies, you should be able to share a smaller number of videos just for the hardest nodes and feats. Different content creators will hit on a good strategy, then others will optimize it, and soon you can end up with a strategy that can do things like 300 foresight in a single battle. That's the kind of help that s4l won't have, because on that website he usually only lists a single video, made early on, of his feat strategies. There simply hasn't been enough time to steal and remix and optimize ideas yet.
But cooperate with your guild mates or even ask questions here or on a Discord Conquest server and people will help you find the right strategy for the most difficult feats.
Always be on the lookout for these disks:
VV (Voluntary Vanguard) -- needs 1, max. I don't normally have it equipped, but I will equip it for specific feats & nodes.
AA (Amplify Agony) -- I would recommend just 2 at green or blue, but you might have a white one from early on, and if your teams are particularly weak it can sometimes be worth it to have a 3rd green/blue
VA (Volatile Accelerator) -- just one green or blue, but if you come across a green first, it is probably worth it to take a blue one if you see it later
UD (Unstable Decelerator) -- 2 max
RS (Relentless Swiftness) -- 2 or 3, 2 is usually more than fine. I do almost everything with only 1 equipped but having an extra has been useful to me on some difficult nodes
RO (Relentless Offence) -- stacks offence whenever an enemy falls below 100% health
Healing disks are useful, as are Vitality disks, but it's not important that you get a specific type. Whether it's protection recovery on out of turn attacks or health recovery upon gaining a debuff, gather up 2 or even 3 of these (but never more than 1 of the same type in case there's a niche use that only works with one of them).
There's also a disk that gives stacking offence with out of turn attacks that's useful. Some teams won't gain offence from it, but other teams that assist or counter frequently gain a ton. Because of this inconsistency and because it uses 2 slots instead of one, I consider this less useful than Relentless Offence (1 slot) which will give every team some offence, but won't stack as high as the other when used with a team optimized for out of turn attacks. it's useful to pick up.
Other people may think of disks I've forgotten, but these are disks you should want every time, and they're worth using the hard path to have as many chances as possible to get them.
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