6 years ago
As a player of almost 4 years, Dralak is the biggest mistake of this game’s history
I genuinely want this to be a constructive feedback post so CG may actually pay attention, so let’s try to keep it civil.
So first off, this isn’t some “woe is me I don’t have Dralak” post. I do have him.
I want to outline just what this team can do, in a simple, tldr fashion:
- 3/5 toons force your team to miss a turn in a turn based game, which can’t be evaded or resisted
- within 3 moves they have over +150 speed, which can’t be prevented
- Hk can hit for 200k+, which can’t be evaded
- Malaks entire kit and existence, which can’t be prevented or resisted
- public, direct, blatant nerfs to any theorycrafting or creative thought process to counter this team
Now, for a little more in depth explanation:
- 3/5 toons in a dralak lineup can inflict FEAR. 2/3 which can’t be evaded or resisted. In a TURN BASED game, you think it’s fair to have 3/5 toons inflict mass amounts of a debuff that makes it so toons can’t take a turn? This is THEE MOST overpowered debuff in the entire game. And it can’t be evaded or resisted, and can be inflicted on the entire team.
- Couple that with ferocity and Drevans leadership, which, for each debuff on themself, a unit gains 15 speed. Now not only does dralak stop your team from ever going, they also have double to triple the speed of your team. Now originally I thought +5 speed for each Jedi or OR was quite generous for Revan but you took it to insane ratios. Within 3 moves, the entire dralak team can have over +150 speed, making the majority of them in the 400-500 speed range. That seems fair to you?
- HK-47. I find it rather ironic that Anakin, the chosen one of the force, a Jedi general known for his strength, receives a nerf to his strength but some assassin droid can hit for over 220k. Which can’t be evaded. A little hypocritical.
- Malak. The most broken of them all. You think it’s fair that a toon, on top of all the taunting for any given scenario, and inflicting fear on basically everyone with a brain the entire match can then also take 3 bonus turns each of which can be followed by draining 100% of a persons max health which again can’t be evaded or resisted and ends up with 105% crit avoidance, health, tenacity and defense?
This entire team is the worst thing to ever come to Galaxy of Heroes. The fact it exists, and your response to players coming up with creative teams to beat it, has been extremely alarming. You have absolutely killed the spirit of this game and thrown it to a credit card vs credit card game on a never before seen, unprecedented level. And are no longer even trying to hide it.
Now, what I would propose:
DRevan:
- inflict fear on target enemy and leader. Target enemy can resist or evade, leader cannot. If the target is enemy leader, they cannot evade or resist and inflict fear on another random enemy which can’t be evaded or resisted
- Leadership speed buff dropped from 15 speed per debuff to 1-3 speed per debuff (open to debate on specific). 15 is BEYOND absurd. Increase defense penalty to -20%. Let’s be honest, defense doesn’t do anything in this game anyway, so the number needs to be a lot higher to notice its change.
- Health equalizing mechanic should be limited
Malak:
Inflict fear the FIRST time an enemy critically hits or dots Malak, which can’t be evaded or resisted. Thereafter it can be evaded or resisted. Or remove it all together. Deal damage equal to 75% max health. 100% is ridiculous, not does it follow the actual ability in Kotor wherein it only heals for about 30% of your characters health
BSF:
- Inflict fear on target enemy with a 50% chance (open to debate) to inflict fear on another random enemy. Which can be evaded or resisted.
- CBM cannot prevent “unique” debuffs. Aka isolate, fracture. Preventing those special debuffs makes no sense.
Some people are drastically missing the point of my post. Dralak in their current state is a whole nother level of crazy. Fear, albeit annoying, is a different mechanic and has added another level of strategy. Revans leadership adds another level of strategy. Malak adds another level. But they’ve been taken far too extreme. Keep the concept of fear, high offense, speed and low defense, but tone it back just a little. That’s all I’m saying.
So first off, this isn’t some “woe is me I don’t have Dralak” post. I do have him.
I want to outline just what this team can do, in a simple, tldr fashion:
- 3/5 toons force your team to miss a turn in a turn based game, which can’t be evaded or resisted
- within 3 moves they have over +150 speed, which can’t be prevented
- Hk can hit for 200k+, which can’t be evaded
- Malaks entire kit and existence, which can’t be prevented or resisted
- public, direct, blatant nerfs to any theorycrafting or creative thought process to counter this team
Now, for a little more in depth explanation:
- 3/5 toons in a dralak lineup can inflict FEAR. 2/3 which can’t be evaded or resisted. In a TURN BASED game, you think it’s fair to have 3/5 toons inflict mass amounts of a debuff that makes it so toons can’t take a turn? This is THEE MOST overpowered debuff in the entire game. And it can’t be evaded or resisted, and can be inflicted on the entire team.
- Couple that with ferocity and Drevans leadership, which, for each debuff on themself, a unit gains 15 speed. Now not only does dralak stop your team from ever going, they also have double to triple the speed of your team. Now originally I thought +5 speed for each Jedi or OR was quite generous for Revan but you took it to insane ratios. Within 3 moves, the entire dralak team can have over +150 speed, making the majority of them in the 400-500 speed range. That seems fair to you?
- HK-47. I find it rather ironic that Anakin, the chosen one of the force, a Jedi general known for his strength, receives a nerf to his strength but some assassin droid can hit for over 220k. Which can’t be evaded. A little hypocritical.
- Malak. The most broken of them all. You think it’s fair that a toon, on top of all the taunting for any given scenario, and inflicting fear on basically everyone with a brain the entire match can then also take 3 bonus turns each of which can be followed by draining 100% of a persons max health which again can’t be evaded or resisted and ends up with 105% crit avoidance, health, tenacity and defense?
This entire team is the worst thing to ever come to Galaxy of Heroes. The fact it exists, and your response to players coming up with creative teams to beat it, has been extremely alarming. You have absolutely killed the spirit of this game and thrown it to a credit card vs credit card game on a never before seen, unprecedented level. And are no longer even trying to hide it.
Now, what I would propose:
DRevan:
- inflict fear on target enemy and leader. Target enemy can resist or evade, leader cannot. If the target is enemy leader, they cannot evade or resist and inflict fear on another random enemy which can’t be evaded or resisted
- Leadership speed buff dropped from 15 speed per debuff to 1-3 speed per debuff (open to debate on specific). 15 is BEYOND absurd. Increase defense penalty to -20%. Let’s be honest, defense doesn’t do anything in this game anyway, so the number needs to be a lot higher to notice its change.
- Health equalizing mechanic should be limited
Malak:
Inflict fear the FIRST time an enemy critically hits or dots Malak, which can’t be evaded or resisted. Thereafter it can be evaded or resisted. Or remove it all together. Deal damage equal to 75% max health. 100% is ridiculous, not does it follow the actual ability in Kotor wherein it only heals for about 30% of your characters health
BSF:
- Inflict fear on target enemy with a 50% chance (open to debate) to inflict fear on another random enemy. Which can be evaded or resisted.
- CBM cannot prevent “unique” debuffs. Aka isolate, fracture. Preventing those special debuffs makes no sense.
Some people are drastically missing the point of my post. Dralak in their current state is a whole nother level of crazy. Fear, albeit annoying, is a different mechanic and has added another level of strategy. Revans leadership adds another level of strategy. Malak adds another level. But they’ve been taken far too extreme. Keep the concept of fear, high offense, speed and low defense, but tone it back just a little. That’s all I’m saying.