Forum Discussion
So I don't like the Speed Down mechanic as written. I am not entirely clear why, but it comes across wrong to me. There are other characters who reduce their own speed to achieve some effect, but the inability to cleanse other debuffs and keep Speed Down seems a weakness in the build, and there are many, many GR toons that use AoE cleanse.
Instead of what you have with Speed Down granting counter chance, I suggest something else -- something like a temporary Hermit Yoda effect. Let me rework the unique and the basic to show you what I mean:
Unique: Chairman of Pantora
Baron Papanoida has +35% to Assist whenever another ally uses a basic ability. At the beginning of each enemy or ally turn, Papanoida dispels all debuffs on himself, granting a random other ally +5% Health and Protection Recovery per debuff dispelled, then equalizing Health. At the beginning of each enemy turn, that enemy is Marked until the end of that turn which cannot be evaded or resisted. At the beginning of Papanoida's turn, he dispels stealth on all enemies with the Droid or Leader tags and inflicts Marked on the enemy Leader until the end of his turn. These effects cannot be evaded or resisted.If Papanoida is inflicted with Speed Down or Fear, he removes those conditions and instead inflicts Insignificant Ally on himself. While Papanoida has Insignificant Ally his assist chance is doubled, and he gains 1 stack of Courage per enemy turn.
Insignificant Ally: Speed -50% (does not stack with other speed-reducing debuffs), Offense -100% and the unit may not be targeted. Insignificant Ally may not be dispelled and expires at the beginning of the character's next turn.
Basic: Supporting Fire From Cover
Deal Physical damage to target enemy and inflict Critical Damage Down for 2 turns. If it is Papanoida's turn, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health.If Papanoida is inflicted with Insignificant Ally, this ability deals no damage and does not attack or consume Courage, but instead removes Healing Immunity and Non-dispellable Healing Immunity from one random LS ally, then all allies gain 5% Health and Protection recovery, and Papanoida gains 3 stacks of Courage.
So the summary of this effect is that Papanoida hides as much as possible, taking potshots at the enemy when they're distracted by allies. If Slowed or Feared, he cowers in the corner, no longer attacking, just healing friends. But for every time he should attack (from a counter or assist), he gains a little more courage. At the beginning of his next turn, he pops up, targets the leader, and hits them with a single hit. This hit can be quite large if his allies have been constantly calling him to assist or if the enemy has been running a TM train.
Note that by his Courage (which uses an opponent's max health against them), anti-stealth, and Marking leaders mechanics, he's a perfect counter to General Grievous -- either under Padmé or not. He's useful under JMK, but not if the enemy leader is resistant to %Health effects, which includes all GLs. Since JMK is most useful countering other GLs, you also won't usually want to use him there. Instead he's best placed with GR toons that frequently call assists (back to Padmé and including GK and Aayla). Though those characters obviously exist, it opens the door to a new GR team that pairs some one or two new toons with Aayla, Papanoida, and one or two currently useless leftovers.
About SWGOH General Discussion
Community Highlights
- CG_Meathead3 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 3 minutes ago
- 3 hours ago
- 5 hours ago
- 5 hours ago