"HokieFiend;859253" wrote:
You can't compare the two. AoE effects like Maul's and EP's mass stun create a much larger scope of balancing issues. You can't just say one ability should work exactly like the other. Boba's execute revive mechanism is a clear and direct counter to revive... that's it. Stun and daze have other benefits and the stun/daze/assist change was to keep things in balance. It will all boil down to how they see it with revive. They could very well see it as too OP. Throwing a wrench into the revive RNG with execute seems appropriate to me with such a specific counter ability.
I think the difference is that you see this as a balancing issue I see it as a bug where the Dev's missed this part that it might try to revive a character marked as immune to revive, they miss things all the time and only tend to look at them again when we the players bring up possible issues.
IMO it is bugged, on a purely mechanical aspect, because there are other abilities with the random ally wording that have skips for those other random ally.
Not looking at balance. Abilities should be consistent, if one that selects random ally skips an ally that would be useless to apply that effect on then any ability that selects a random ally should skip an ally that would be useless to apply that effect on. Nothing to do with balancing, but consistency.
Changing abilities for balance is what description changes are for.
Again the stun/daze assist change was not for balance, it was a fix because it was "silly" meaning not wai/bug
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/15965/q-a-2-24-2016
Are stunned characters supposed to be called upon for an ally assist?
It’s also silly and it’s also something we’re working on fixing.