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OutrunWhistle's avatar
2 months ago

Can SLKR stop destroying his teammates?

As every SLKR user should know, he HATES TM gains, punishing it with reduced health and protection. Except there's this little clause in his leadership where whenever a dark side ally loses advantage without scoring a critical hit, they regain it. And then that's followed by "whenever dark side allies gain advantage, they gain a bonus based on their role". And what do supports get? 20% TM.

So what happens is his Support allies live with advantage, and are always reducing their vitality. But it gets worse! Hux has three abilities, a Basic that deal damage, a special that calls a mass assist, and a targeted cooldown reset. Problem is, that basic give him TM, so it doesn't matter whether or not he has advantage, he's reducing his stats. And his first and second special make him lose advantage but don’t deal damage - and when allies lose advantage without scoring a critical hit, they regain it, and then gain bonus TM.

No matter what, Hux is reducing his health and protection by 10% every time he uses an ability, which absolutely shreds survivability. This is even more apparent in TBs and raids, where by the third wave he has about three bars of health and gets one shot every time. It wouldn't even be so bad if Hux wasn't a pivotal member of the First Order team, but he is.

CG, can you please change SLKR's clause to something like "Supports gain Speed Up for 2 turns"? That way, Hux doesn't turn into a one shot punching bag nearly as quickly.

9 Replies

  • OutrunWhistle's avatar
    OutrunWhistle
    2 months ago

    Funny joke. I know how to use the SLKR squad, but Hux becoming weaker and weaker is a fundamental problem with the team. 

  • Arakyuzo's avatar
    Arakyuzo
    Seasoned Traveler
    2 months ago

    uuuuh he's support too

    But in addition he has a wonderful spe 2 that give tm to all allies

    And contrary to Hux, he doesn't have unique ability

  • DUNCAN1919's avatar
    DUNCAN1919
    Seasoned Veteran
    2 months ago

    You clearly don't as Hux has 3 abilities not 2....

  • Something I realised before you commented but was busy IRL and so didn’t fix it. That ability actually gives me more ammunition to belittle Hux’s viability, as that ability makes him lose advantage but doesn’t deal damage - so even more turn meter!

    Nitpicking a minor memory slip doesn’t mean I don’t know how to use the team. In fact, I challenge you to take note of exactly what happens to Hux during extended battles. No matter what you do, he will become as flimsy as wet toilet paper.

  • After updating this post, it does nothing to prove me wrong. As I said before, it actually makes the problem worse 

  • SLKR got me 2/2 in every mission I used him in RoTE, including on Kessell, Medical Station and Vandor, regardless of using supports or not. I’ve not played Geonosis TB for a while but he was always a safe full completion there too. 

    I’ve always liked the nod to the lore for SLKR’s kit. He uses those around him to feed his own power, often to their detriment. 

  • Sure, SLKR himself does fantastically. But he’s not exactly gaining tons from granting Supports TM that isn’t viable from an effect like Speed Up. Maybe you could make the joke that he just doesn’t like Hux, ha ha

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