Can SLKR stop destroying his teammates?
As every SLKR user should know, he HATES TM gains, punishing it with reduced health and protection. Except there's this little clause in his leadership where whenever a dark side ally loses advantage without scoring a critical hit, they regain it. And then that's followed by "whenever dark side allies gain advantage, they gain a bonus based on their role". And what do supports get? 20% TM.
So what happens is his Support allies live with advantage, and are always reducing their vitality. But it gets worse! Hux has three abilities, a Basic that deal damage, a special that calls a mass assist, and a targeted cooldown reset. Problem is, that basic give him TM, so it doesn't matter whether or not he has advantage, he's reducing his stats. And his first and second special make him lose advantage but don’t deal damage - and when allies lose advantage without scoring a critical hit, they regain it, and then gain bonus TM.
No matter what, Hux is reducing his health and protection by 10% every time he uses an ability, which absolutely shreds survivability. This is even more apparent in TBs and raids, where by the third wave he has about three bars of health and gets one shot every time. It wouldn't even be so bad if Hux wasn't a pivotal member of the First Order team, but he is.
CG, can you please change SLKR's clause to something like "Supports gain Speed Up for 2 turns"? That way, Hux doesn't turn into a one shot punching bag nearly as quickly.