Forum Discussion
- Crispy508Rising Adventurer
"TVF;c-2443007" wrote:
"CrispyFett;c-2442985" wrote:
A new day, still no explanation. Gonna bump this every day until we get one (an official one, not player's speculation)
I have seen many threats of this type in the past. A few people actually kept it going for longer than I expected, but eventually everyone gives up. You will never get an explanation.
Perhaps. You never know though. We kept the "Leviathan not Exceeding the META" thread going for awhile and they ultimately buffed it, so there is some hope - I wouldn't mind the hard bosses but conquest is tied to farming datacrons/respective toon/ship and is already too time consuming they'd have to decrease Sector sizes if they want to push harder battles imo and it's still a terrible set up to try pushing consumables and force people to spend to get past
The game would die quick lol - riklassRising TravelerI don't want an explanation, fixing issues is good enough for me.
- Crispy508Rising Adventurer
"Ultra;c-2443101" wrote:
"CrispyFett;d-266191" wrote:
For the Conquest Debacle. I just want to know if the increased difficulty was intentional? I'm assuming it was and was done to get players to spend more on consumables and the passes. The whole thing is disheartening
There is nothing to explain
Why do you say that? We don't know (officially) whether it was a bug or intentional. If it was intentional, it would be nice if they let us know in advance of when they are making events harder, especially those events that players spend real money purchasing passes for. - Crispy508Rising Adventurer
"Ultra;c-2443102" wrote:
This conquest is a severe case of people needing to git gud
This seems to be blatantly incorrect, since CG acknowledged that both Hard and Normal Conquest were too difficult, and tuned down the difficulty. If it was just a matter of players needing to be better, I don't think you would have seen the outpouring of discontent on the forums. It was unanimous, which is not often the case. - Crispy508Rising Adventurer
"rickertron;c-2443091" wrote:
I don't want an explanation, fixing issues is good enough for me.
My problem with that statement is while its nice that they tuned down the difficulty on this Conquest after people complained, will they do this again (to a lesser and less noticeable degree) in the future without any advance notice? That's my concern. People spent money on conquest passes which were of significantly less value due to a secret increase in the difficulty level of the event. - Crispy508Rising Adventurer
"Ultra;c-2443122" wrote:
"CrispyFett;c-2443120" wrote:
Difficulty is relative to your investment in your toons"Ultra;c-2443101" wrote:
"CrispyFett;d-266191" wrote:
For the Conquest Debacle. I just want to know if the increased difficulty was intentional? I'm assuming it was and was done to get players to spend more on consumables and the passes. The whole thing is disheartening
There is nothing to explain
Why do you say that? We don't know (officially) whether it was a bug or intentional. If it was intentional, it would be nice if they let us know in advance of when they are making events harder, especially those events that players spend real money purchasing passes for.
That's not responsive to anything I said. In any event, again, its incorrect. I don't have inside knowledge of what actually transpired to make Conquest harder (do you?). But just looking at the Disc node in S1, the enemy BB speed was visibly increased. Regardless of whether you are using a R1 team or R9 team to fight them, the difficulty level is the same and is not relative- the BB speed increase is the same. They are now faster than they were previously. Whats relative to toon investment is simply whether you can complete the battle or not. That has no bearing on what I'm arguing about, however. CG should inform players if an event is being changed from how it was in the past to be more difficult, especially if they are selling products for real money (such as the passes) to go along with the event. - mykdapetNew Traveler
"CrispyFett;c-2443129" wrote:
"Ultra;c-2443122" wrote:
"CrispyFett;c-2443120" wrote:
Difficulty is relative to your investment in your toons"Ultra;c-2443101" wrote:
"CrispyFett;d-266191" wrote:
For the Conquest Debacle. I just want to know if the increased difficulty was intentional? I'm assuming it was and was done to get players to spend more on consumables and the passes. The whole thing is disheartening
There is nothing to explain
Why do you say that? We don't know (officially) whether it was a bug or intentional. If it was intentional, it would be nice if they let us know in advance of when they are making events harder, especially those events that players spend real money purchasing passes for.
That's not responsive to anything I said. In any event, again, its incorrect. I don't have inside knowledge of what actually transpired to make Conquest harder (do you?). But just looking at the Disc node in S1, the enemy BB speed was visibly increased. Regardless of whether you are using a R1 team or R9 team to fight them, the difficulty level is the same and is not relative- the BB speed increase is the same. They are now faster than they were previously. Whats relative to toon investment is simply whether you can complete the battle or not. That has no bearing on what I'm arguing about, however. CG should inform players if an event is being changed from how it was in the past to be more difficult, especially if they are selling products for real money (such as the passes) to go along with the event.
If I see a team of R4's that i have to face, i shouldn't need a squad of R8's or better to take them down. If you want that be honest and tell me i'm actually facing an R8 squad.
If i have a ton of r5+, it should absolutely be reasonable to think i should be competitive facing an R4 squad. As it was, GL's were being taken out PDQ and that had nothing to do with 'getting better' or 'not being good enough'. The RNG is just bs sometimes to boot. In sector 2, an r5 imperial trooper squad took out an R7+ GL squad and I didn't get but a single turn - that being my GL due to it's 570ish speed. Just, no.
I don't expect being honest about what people are facing as being too much to ask. But as to the mini-bosses and bosses, it's a flat out LIE to tell us it's an R4 team, when jack their stats up across the board to higher than what i can get with an R8+ level team. - Crispy508Rising Adventurer
"scuba;c-2443133" wrote:
"CrispyFett;c-2443018" wrote:
"TVF;c-2443007" wrote:
"CrispyFett;c-2442985" wrote:
A new day, still no explanation. Gonna bump this every day until we get one (an official one, not player's speculation)
I have seen many threats of this type in the past. A few people actually kept it going for longer than I expected, but eventually everyone gives up. You will never get an explanation.
Perhaps. You never know though. We kept the "Leviathan not Exceeding the META" thread going for awhile and they ultimately buffed it, so there is some hope
It wasn't because the forum kept that thread going.
You have inside info? People consistently complained on the forums that Levi was not performing as CG advertised it would (what was it, "profoundly executing" the competition? exceeding the current META?) Then CG investigated the situation, and buffed Levi. Was there a causal connection between the two? I don't know, but how do you? - ccmooseRising Novice
"cboath7;c-2443134" wrote:
"CrispyFett;c-2443129" wrote:
"Ultra;c-2443122" wrote:
"CrispyFett;c-2443120" wrote:
Difficulty is relative to your investment in your toons"Ultra;c-2443101" wrote:
"CrispyFett;d-266191" wrote:
For the Conquest Debacle. I just want to know if the increased difficulty was intentional? I'm assuming it was and was done to get players to spend more on consumables and the passes. The whole thing is disheartening
There is nothing to explain
Why do you say that? We don't know (officially) whether it was a bug or intentional. If it was intentional, it would be nice if they let us know in advance of when they are making events harder, especially those events that players spend real money purchasing passes for.
That's not responsive to anything I said. In any event, again, its incorrect. I don't have inside knowledge of what actually transpired to make Conquest harder (do you?). But just looking at the Disc node in S1, the enemy BB speed was visibly increased. Regardless of whether you are using a R1 team or R9 team to fight them, the difficulty level is the same and is not relative- the BB speed increase is the same. They are now faster than they were previously. Whats relative to toon investment is simply whether you can complete the battle or not. That has no bearing on what I'm arguing about, however. CG should inform players if an event is being changed from how it was in the past to be more difficult, especially if they are selling products for real money (such as the passes) to go along with the event.
If I see a team of R4's that i have to face, i shouldn't need a squad of R8's or better to take them down. If you want that be honest and tell me i'm actually facing an R8 squad.
If i have a ton of r5+, it should absolutely be reasonable to think i should be competitive facing an R4 squad. As it was, GL's were being taken out PDQ and that had nothing to do with 'getting better' or 'not being good enough'. The RNG is just **** sometimes to boot. In sector 2, an r5 imperial trooper squad took out an R7+ GL squad and I didn't get but a single turn - that being my GL due to it's 570ish speed. Just, no.
I don't expect being honest about what people are facing as being too much to ask. But as to the mini-bosses and bosses, it's a flat out LIE to tell us it's an R4 team, when jack their stats up across the board to higher than what i can get with an R8+ level team.
PvE enemy relic levels have been useless to determining their actual power since Galactic Challenges started showing them.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,052 PostsLatest Activity: 6 minutes agoRelated Posts
Recent Discussions
- 6 minutes ago
- 24 minutes ago
- 27 minutes ago