"Captain_Apollo;c-1376525" wrote:
"TheKyloRen;d-147803" wrote:
With all the new game modes, TW, TBs that require lots of mods on your characters, it's becoming near impossible to farm mods. So many characters are necessary to farm from cantina for these game modes, as well as characters for upcoming events/hero journeys. You have to really dedicate to one and choose because they require the same type of energy. I think at this point it would be nice to have a seperate energy tank as well as a seperate area to farm mods. Or maybe reduce the energy cost for refreshes on cantina? But any kind of remedy would be nice!?
I would be most in favor of reworking the mod store to have more slots and a rebalance of the rng so closer to 50% of the slots have mods for credits (new slots would follow same rng as current slots). I would much rather save credits to straight up buy good mods than burn through energy trying to get good mods.
Another option would be to cut the refresh time on cantina energy in half.
The mod store absolutely needs to be updated. Mod packs drop 6 good mods for 999 crystals. Mod store has not so good mods for just as much if not crystals. Prices need to be lowered for both crystal cost mods and credit cost mods.