Forum Discussion
2 years ago
This particular step where the units we MUST use are not modifiable, has not been balanced...
Boring endless fight trying to take down Bossk...
He finally was eliminated after like 130 stacks... But then, the same nightmare just restarted with the remaining enemies...
Finally let the phone away on auto fight... Came back FOUR HOURS LATER, and still enemies were unharmed with more than A THOUSAND Armor Shred...
Besides of balance with mandatory units, this also raises serious questions about Armor Shred mechanic... Sure, enemies do regenerate thanks to Bossk lead ability, and Zam gains stacking max Protection with her bounty, but hell... That should never outweight the effects of armor destruction; in my opinion, stacking Armor Shred effects should result in negative armor and imply increased damage suffered. But apparently, currently not.
Boring endless fight trying to take down Bossk...
He finally was eliminated after like 130 stacks... But then, the same nightmare just restarted with the remaining enemies...
Finally let the phone away on auto fight... Came back FOUR HOURS LATER, and still enemies were unharmed with more than A THOUSAND Armor Shred...
Besides of balance with mandatory units, this also raises serious questions about Armor Shred mechanic... Sure, enemies do regenerate thanks to Bossk lead ability, and Zam gains stacking max Protection with her bounty, but hell... That should never outweight the effects of armor destruction; in my opinion, stacking Armor Shred effects should result in negative armor and imply increased damage suffered. But apparently, currently not.
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