Forum Discussion
DaPowerfulJedi
6 years agoNew Spectator
"ReworkGriev0us;c-1758931" wrote:I see no reason for him to not deal damage. They could give him a little blaster or something. I think a 25% chance to increase duration for each buff dispelled is a fair amount, same with the 15% turn meter gain.
Maybe for the basic you could remove the damage and make the debuff duration increase guaranteed. If this is too overpowered, you could reduce the turn meter gain. If it's too underpowered, it could have a slight increase.
Now I agree that We Must Move Quickly shouldn't start on cooldown, but I think it should have a higher cooldown. It's awesome, but I think it's a little bit overpowered for its cooldown. I think this because with his leadership, Palpatine is increasing speed and potency. His unique also gives tons of potency and his first special can give extra speed. I don't think he'd break the game, but that's a lot of bonus speed and potency.Alright, I’ll increase the cooldown to 5 turns because of his turn meter gains and boosted speed.
This is such an amazing kit. Thanks for spending the time to make it. I really enjoy it. (Also, what kind of event would unlock the Chancelor?)
I was thinking Marquee, but it might be legendary worthy.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.77,383 PostsLatest Activity: 2 months ago
Related Posts
Recent Discussions
- 8 hours ago
- 8 hours ago
- 11 hours ago
- 20 hours ago