Character Kit Concept: Pre Vizsla
Inspiration:
- Pre Vizsla is unafraid to duel both Jedi and Sith, as he has been seen fighting both Ahsoka Tano and Maul in single combat
- As leader of Death Watch, Pre Vizsla always wanted to take over Mandalore, which he does later by attacking and taking Sundari City
- Mandalorians were known to be fearsome warriors ever since their existence, as they even waged war against the Republic during the Mandalorian Wars thousands of years ago
- Pre Vizsla never wastes an opportunity to take control, even if it means betraying his allies. This was seen by imprisoning Maul after taking Mandalore. He also has a grudge against Obi-Wan Kenobi, who foiled his plans before; this is represented by having enemy Maul or Kenobi suffer, while ally Maul gains Inevitable Failure (Pre will be the second character to utilise this after Admiral Piett)
- A lifter for Dark Side Mandalorians (will round out a team with Maul, Gar Saxon, Imperial Super Commando and Rook Kast)
- Requirement for Galactic Legend Shadow Lord Maul (the third conquest req after Maul and Queen Amidala)
- Unlocked in Conquest, and is meant as a Dark Side counterpart to Bo-Katan (Mand'alor) in Grand Arenas
Unit Name: Pre Vizsla
Relic Amplifier: Darksaber
Affiliation: Dark Side, Tank
Tags: Leader, Mandalorian
Attacks and Abilities
Basic: Darksaber Slash
Deal Physical damage to target enemy and inflict Breach for 2 turns. If the target enemy is a Jedi, Sith, or Unaligned Force User, deal double damage.
Special 1: Sundari Assault (Cooldown: 3)
Dispel all Debuffs from Mandalorian allies and call all other Dark Side Mandalorian allies to assist and inflict Armor Shred on the target enemy until the end of battle. For each Debuff dispelled, Mandalorian allies recover 5% Health.
While in Grand Arenas:
Dark Side Mandalorian allies assist twice, and recover 5% Protection.
Special 2: Only The Strongest Shall Rule (Cooldown: 4)
Target enemy gains Marked for 2 turns, which can’t be resisted or dispelled. All other enemies gain Speed down for 2 turns. Pre Vizsla gains Taunt for 2 turns which can’t be Dispelled. Pre Vizsla also gains 100% Turn Meter, and while Pre Vizsla is Taunting, all Dark Side Mandalorian allies gain Critical Chance up and Critical Damage up for 2 turns.
Leader: Mandalorian Heritage
Dark Side Mandalorian allies gain 40% Defense, Max Health and Offense. At the start of the battle, all Dark Side Mandalorian allies gain Ancestral Roots for 2 turns. If Pre Vizsla is defeated while taunting, all Dark Side Mandalorian allies gain 50% Turn Meter and gain Ancestral Roots for 2 turns.
While in Grand Arenas:
Dark Side Mandalorian allies gain 50% Mastery, Max Health and 25 Speed. Whenever a Dark Side Mandalorian ally with Ancestral Roots is Critically Hit, they Dispel all the attacking enemies' Buffs and gain 5% Turn Meter.
Ancestral Roots: Gain Protection Up (150%), Offense Up (50%), and 70% Counter chance which can’t be dispelled.
Unique: Master of Betrayal
At the start of the battle, if either version of Maul or Kenobi is present on the enemy team, they gain 50% Turn Meter, which can’t be resisted and gain Ability Block and Buff Immunity for 1 turn at the start of their turn, which can’t be resisted. Pre Vizsla also gains 50% Turn Meter.
Pre Vizsla gains Tenacity Up for 2 turns at the start of the encounter, and gains +10 Speed (stacking) for each stunned Dark Side Mandalorian ally. If Maul is an ally, he gains Inevitable Failure until the end of battle or until he is defeated.
Inevitable Failure: Gain 1 stack when using an ability or receiving damage from an enemy; when defeated, grant Pre Vizsla the following bonuses based on the defeated unit's stats until the end of battle:
- 1 Stack: 5% Max Health (stacking)
- 10 Stacks: 20% Max Health and Max Protection (stacking)
- 15 Stacks: 50% Max Health, Max Protection and Offense (stacking)
- 20 Stacks (Max): 100% Max Health and Max Protection, 300% Offense and 25% Speed (stacking)
While in Grand Arenas:
Pre Vizsla is immune to Daze and Ability Block. If all allies are Dark Side Mandalorians at the start of battle, Pre Vizsla can ignore Taunt effects, and his attacks ignore enemy Protection.