5 years ago
Chief Tarfful Kit Idea
Chief Tarfful
Unit Name: Chief Tarfful
Tags: Light Side, Wookie, Attacker, Rebel, Galactic Republic, Leader
Basic: Wookie Assault (Omega)
Special: Behind the Shield (Omega) Cooldown: 5
Special: Forceful Attack (Omega) Cooldown: 4
Leader: Chief of the Wookies (Zeta)
Unique: Defending Kashyyyk (Zeta)
Unit Name: Chief Tarfful
Tags: Light Side, Wookie, Attacker, Rebel, Galactic Republic, Leader
Basic: Wookie Assault (Omega)
Spoiler
Deal physical damage to target enemy and inflict offense down for 2 turns, if the target had more than 50% turn meter inflict defense down also for 2 turns.
Special: Behind the Shield (Omega) Cooldown: 5
Spoiler
Gain the shield for 1 turn which can’t be dispeled or prevented. Behind the shield can’t be copied either. The Shield: Evade all attacks and for each attack evade gain +15% offense (stacking). This buff can't be dispeled. This ability starts on cooldown.
Special: Forceful Attack (Omega) Cooldown: 4
Spoiler
Deal special damage to all enemies and inflict speed down and expose on them for 2 turns. There is a 50% chance to stun all enemies which can’t be resisted. Then, all enemies lose 30% turn meter.
Leader: Chief of the Wookies (Zeta)
Spoiler
All wookiee allies have +50% defense, offense, critical avoidance, health steal, and defense penetration. Chief Tarfful deals 20% more damage when attacking out of turn and has +50% offense against dark side enemies.
Unique: Defending Kashyyyk (Zeta)
Spoiler
Chief Tarfful has +50% counter chance and evasion. When Chief Tarfull scores a critical hit he gains 20% turn meter. Chief Tarfful has +30% critical chance and critical damage.